My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon
Zap
Royal Giant Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Wizard
The Log
Royal Giant Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Inferno Dragon
Fireball
Dart Goblin Wizard Inferno Dragon
Poison
Dart Goblin Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Dart Goblin Poison Inferno Dragon Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Dart Goblin Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Poison Wizard Mirror The Log
Dart Goblin
Royal Giant Mirror The Log Mega Knight
Wizard
Royal Giant Mega Knight
Mirror
The Log Royal Giant Dart Goblin Poison
Poison
Royal Giant Mirror The Log Mega Knight
The Log
Mirror Royal Giant Dart Goblin Poison Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Dart Goblin Wizard Poison The Log

Defense Synergies 0 15

Royal Giant
Dart Goblin
Mirror The Log Inferno Dragon Mega Knight
Wizard
The Log Mega Knight
Mirror
Dart Goblin Poison The Log Inferno Dragon Mega Knight
Poison
Mirror The Log Mega Knight
The Log
Dart Goblin Wizard Mirror Poison Inferno Dragon Mega Knight
Inferno Dragon
Dart Goblin Mirror The Log Mega Knight
Mega Knight
Dart Goblin Wizard Mirror Poison The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
Inferno Dragon Dart Goblin The Log Mega Knight
Mega Knight Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Mega Knight
Poison The Log Mega Knight
The Log Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Wizard Poison
Dart Goblin Poison The Log Mega Knight
Inferno Dragon
Dart Goblin Mega Knight
Dart Goblin Poison Wizard The Log Mega Knight
Inferno Dragon Dart Goblin Wizard Poison
Mega Knight Wizard The Log
Wizard Mega Knight Dart Goblin Poison The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Wizard Mega Knight Poison
Mega Knight Dart Goblin Wizard The Log
Wizard Poison The Log Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Wizard Mega Knight Dart Goblin Poison The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Wizard The Log Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Inferno Dragon Mega Knight
Wizard Poison Dart Goblin
Dart Goblin
Mega Knight Inferno Dragon
Mega Knight Poison The Log Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Poison The Log
Mega Knight Wizard
Wizard Dart Goblin Mega Knight
Dart Goblin Poison The Log Inferno Dragon
Poison Mega Knight Dart Goblin Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin The Log
Poison Dart Goblin The Log
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Dart Goblin
Dart Goblin Wizard Poison The Log
Poison The Log Dart Goblin Wizard
Poison The Log Dart Goblin Wizard
Poison
Poison Dart Goblin Wizard The Log
Poison Dart Goblin Wizard
Poison Dart Goblin The Log
Dart Goblin Poison
Dart Goblin Poison The Log
Dart Goblin Wizard Poison The Log
Dart Goblin Wizard Poison The Log Mega Knight
Poison
Dart Goblin Wizard Poison The Log Mega Knight
Dart Goblin Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Mega Knight
Inferno Dragon
Poison The Log Dart Goblin Wizard
Wizard Poison The Log Mega Knight
Poison Dart Goblin The Log
Poison Dart Goblin Wizard
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard The Log Mega Knight
Poison
Mega Knight
Wizard Poison The Log
Dart Goblin
Poison Dart Goblin Wizard
The Log
Poison Dart Goblin Wizard Mega Knight
The Log Dart Goblin Wizard Poison
Poison
Dart Goblin Mega Knight
Dart Goblin Poison The Log
Dart Goblin Poison
Poison Dart Goblin The Log Mega Knight
Inferno Dragon
Dart Goblin Wizard Mega Knight

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