My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Prince Miner
Giant Snowball
Witch Miner
Zap
Royal Giant Witch Prince
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch
The Log
Royal Giant Elixir Golem Witch Prince
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Prince Miner
Fireball
Elixir Golem Wizard Witch
Poison
Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Poison Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Miner Valkyrie Poison Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Miner Valkyrie Poison

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Miner Wizard Witch
Elixir Golem
Poison Wizard Witch
Valkyrie
Prince Wizard Witch
Wizard
Royal Giant Elixir Golem Valkyrie Prince Miner
Poison
Royal Giant Elixir Golem Miner Prince
Witch
Royal Giant Elixir Golem Valkyrie Prince Miner
Prince
Valkyrie Wizard Poison Witch Miner
Miner
Royal Giant Poison Wizard Witch Prince

Defense Synergies 0 5

Royal Giant
Elixir Golem
Valkyrie
Wizard Witch Prince
Wizard
Valkyrie Prince
Poison
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie Witch Prince
Witch Prince Valkyrie
Witch Prince Valkyrie
Valkyrie Poison Prince
Valkyrie
Wizard Poison Witch
Valkyrie Poison
Witch Prince
Valkyrie Prince Miner
Valkyrie Poison Witch Wizard
Wizard Poison Witch
Prince Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Prince
Prince
Prince
Wizard Valkyrie Poison Witch Prince
Valkyrie Wizard Witch Prince
Valkyrie Wizard Poison Witch
Prince
Valkyrie Wizard Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Poison Valkyrie Wizard Prince Miner
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Wizard Poison Witch
Prince Valkyrie Witch
Valkyrie Prince
Valkyrie Poison Witch Prince
Witch
Valkyrie Witch Prince
Valkyrie Poison Prince
Prince Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Valkyrie Poison Prince
Valkyrie Poison Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Miner
Poison Miner
Valkyrie Poison Prince
Wizard Poison Valkyrie
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Miner Wizard
Poison Prince
Poison Miner Valkyrie Wizard Prince
Poison Wizard
Poison Miner
Poison
Poison Prince
Wizard Poison Witch
Wizard Poison
Poison
Wizard Poison Prince
Valkyrie Wizard Poison Witch Miner
Poison Prince
Wizard Poison
Prince
Poison
Poison Valkyrie Wizard Witch
Witch
Poison Miner Wizard Witch
Wizard Poison Witch Prince Miner
Poison Miner
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard Miner
Poison
Prince
Wizard Poison
Witch Prince
Poison Wizard Witch
Poison Miner Valkyrie Wizard Prince
Wizard Poison
Poison
Prince
Poison Witch
Poison Witch
Poison Witch Prince Miner
Prince
Wizard
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: