My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel Baby Dragon Witch
Zap
Royal Giant Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Goblin Cage Wall Breakers Goblin Barrel Witch
The Log
Royal Giant Goblin Cage Wall Breakers Goblin Barrel Witch
Earthquake
Goblin Cage Goblin Barrel Witch
Arrows
Wall Breakers Goblin Barrel Witch
Royal Delivery
Goblin Cage Wall Breakers Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Goblin Cage Wall Breakers Goblin Barrel Baby Dragon Witch
Poison
Goblin Cage Witch
Lightning
Goblin Cage Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Fireball Goblin Cage Baby Dragon Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Barrel Fireball Goblin Cage

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Goblin Barrel Baby Dragon Witch
Fireball
Royal Giant Wall Breakers Baby Dragon
Goblin Cage
Wall Breakers Goblin Barrel Baby Dragon Witch
Wall Breakers
Fireball Goblin Cage Baby Dragon
Goblin Barrel
Royal Giant Goblin Cage Baby Dragon P.E.K.K.A
Baby Dragon
Royal Giant Fireball Goblin Cage Wall Breakers Goblin Barrel Witch P.E.K.K.A
Witch
Royal Giant Goblin Cage Baby Dragon P.E.K.K.A
P.E.K.K.A
Goblin Barrel Baby Dragon Witch

Defense Synergies 0 5

Royal Giant
Fireball
Goblin Cage
Goblin Cage
Fireball Baby Dragon Witch
Wall Breakers
Goblin Barrel
Baby Dragon
Goblin Cage Witch P.E.K.K.A
Witch
Goblin Cage Baby Dragon
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Baby Dragon
P.E.K.K.A Goblin Cage Witch
Goblin Cage Witch P.E.K.K.A
Goblin Cage Witch P.E.K.K.A
Fireball Goblin Cage P.E.K.K.A
Fireball Baby Dragon
Fireball Goblin Cage Baby Dragon Witch
Fireball Goblin Cage Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Goblin Cage
Witch Fireball Baby Dragon
Fireball Baby Dragon Witch
Goblin Cage P.E.K.K.A Fireball Witch
Fireball Goblin Cage Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Goblin Cage
Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage Witch P.E.K.K.A
Fireball Goblin Cage Baby Dragon Witch
Goblin Cage Baby Dragon Witch Fireball
P.E.K.K.A Goblin Cage
Fireball Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch P.E.K.K.A
Fireball Baby Dragon
P.E.K.K.A Goblin Cage Witch
P.E.K.K.A Fireball Goblin Cage
P.E.K.K.A Goblin Cage Witch
Fireball Baby Dragon Witch
P.E.K.K.A Fireball Goblin Cage Witch
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Fireball Baby Dragon Witch
Witch P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Witch
P.E.K.K.A Fireball Goblin Cage
P.E.K.K.A Fireball Goblin Cage Witch
Fireball Goblin Cage Baby Dragon Witch
Witch Fireball Goblin Cage Baby Dragon P.E.K.K.A
Fireball Goblin Cage Baby Dragon Witch P.E.K.K.A
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: