My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Executioner Giant Skeleton Lumberjack
The Log
Royal Giant Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Executioner Giant Skeleton Lumberjack
Fireball
Hog Rider Inferno Tower Witch Executioner Lumberjack
Poison
Inferno Tower Witch Executioner
Lightning
Inferno Tower Witch Executioner Lumberjack
Rocket
Hog Rider Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Lumberjack Inferno Tower Witch Executioner Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Hog Rider Lumberjack Inferno Tower

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Hog Rider Witch Executioner Giant Skeleton Lumberjack
Fireball
Royal Giant Hog Rider
Hog Rider
Fireball Royal Giant Witch Executioner Giant Skeleton Lumberjack
Inferno Tower
Witch
Royal Giant Hog Rider Giant Skeleton Lumberjack
Executioner
Royal Giant Hog Rider
Giant Skeleton
Royal Giant Hog Rider Witch Lumberjack
Lumberjack
Royal Giant Hog Rider Witch Giant Skeleton

Defense Synergies 0 8

Royal Giant
Fireball
Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Fireball Lumberjack
Witch
Giant Skeleton Lumberjack
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Witch Executioner Lumberjack
Lumberjack
Fireball Inferno Tower Witch Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Executioner
Inferno Tower Lumberjack Witch Executioner
Inferno Tower Witch Lumberjack Executioner Giant Skeleton
Inferno Tower Witch Lumberjack
Fireball Giant Skeleton Lumberjack
Fireball Executioner Lumberjack
Inferno Tower Fireball Witch Executioner
Fireball Inferno Tower Giant Skeleton
Inferno Tower Witch Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Witch Executioner Fireball Giant Skeleton Lumberjack
Inferno Tower Executioner Fireball Witch
Inferno Tower Lumberjack Fireball Witch Giant Skeleton
Fireball Executioner Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fireball Lumberjack
Fireball Inferno Tower Witch Executioner Lumberjack
Fireball Witch Executioner Lumberjack
Witch Executioner Fireball Giant Skeleton Lumberjack
Inferno Tower Lumberjack
Fireball Witch Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower Witch Giant Skeleton
Fireball Executioner Lumberjack
Giant Skeleton Lumberjack Inferno Tower Witch
Giant Skeleton Lumberjack Fireball Inferno Tower
Inferno Tower Giant Skeleton Witch Executioner Lumberjack
Fireball Executioner Witch
Fireball Inferno Tower Witch Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Fireball Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Fireball Inferno Tower Witch Executioner Lumberjack
Fireball Witch Executioner
Inferno Tower Witch Fireball Executioner Giant Skeleton Lumberjack
Executioner Fireball Inferno Tower Witch Giant Skeleton
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Executioner
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Witch
Witch Executioner
Fireball Executioner
Fireball
Fireball Lumberjack
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Witch Executioner
Fireball Executioner
Fireball
Fireball Executioner
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch Executioner
Witch
Fireball Witch Executioner
Fireball Witch
Fireball
Fireball Witch Executioner
Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Witch
Fireball Witch Executioner
Fireball
Fireball Executioner Lumberjack
Fireball Executioner
Fireball Giant Skeleton
Executioner
Fireball Witch Giant Skeleton
Fireball Witch Executioner
Fireball Witch Executioner Giant Skeleton

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