My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Royal Ghost Fisherman Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Electro Dragon Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Royal Ghost
The Log
Royal Giant Fisherman
Earthquake
Arrows
Royal Delivery
Electro Dragon Royal Ghost Fisherman
Fireball
Electro Dragon Fisherman
Poison
Electro Dragon Fisherman Phoenix
Lightning
Electro Dragon Fisherman Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fisherman Fireball Phoenix Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Fisherman Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Fisherman Electro Dragon The Log Royal Ghost
Fireball
Royal Giant The Log Mega Knight
Electro Dragon
Royal Giant Fisherman Mega Knight
The Log
Royal Giant Fireball Fisherman Mega Knight
Royal Ghost
Royal Giant Fisherman Mega Knight
Fisherman
Royal Giant Electro Dragon The Log Royal Ghost Mega Knight
Phoenix
Mega Knight
Fireball Electro Dragon The Log Royal Ghost Fisherman

Defense Synergies 1 8

Royal Giant
Fireball
The Log Mega Knight
Electro Dragon
The Log Fisherman
The Log
Fireball Electro Dragon Royal Ghost Fisherman Mega Knight
Royal Ghost
The Log Mega Knight
Fisherman
Electro Dragon The Log Mega Knight
Phoenix
Mega Knight
Fireball The Log Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
Electro Dragon The Log Fisherman Phoenix Mega Knight
Fisherman Mega Knight Electro Dragon
Electro Dragon Fisherman Phoenix Mega Knight
Fireball The Log Mega Knight
Fireball The Log Electro Dragon Royal Ghost Mega Knight
Fireball Electro Dragon Phoenix
Fireball Electro Dragon The Log Phoenix Mega Knight
Fisherman Phoenix
Royal Ghost Fisherman Phoenix Mega Knight
Fireball Electro Dragon The Log Royal Ghost Fisherman Mega Knight
Fireball Electro Dragon Phoenix
Mega Knight Fireball Electro Dragon The Log
Fireball Mega Knight Electro Dragon The Log Royal Ghost
Phoenix Mega Knight
Fireball The Log Fisherman Mega Knight
Mega Knight Fireball Electro Dragon Fisherman
Fireball Mega Knight Electro Dragon The Log Royal Ghost Fisherman
The Log Fireball Electro Dragon Royal Ghost Fisherman Mega Knight
Fisherman Phoenix
Royal Ghost Mega Knight Fireball Electro Dragon The Log Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Royal Ghost Fisherman
Fireball Electro Dragon The Log Royal Ghost Fisherman Phoenix Mega Knight
Mega Knight Electro Dragon The Log Fisherman
Mega Knight Fireball The Log Fisherman Phoenix
Fisherman Phoenix Mega Knight
Fireball Electro Dragon
Fireball Phoenix
Mega Knight Fisherman Phoenix
Electro Dragon Mega Knight Fireball The Log Phoenix
Phoenix
Mega Knight Electro Dragon Phoenix
Mega Knight Fireball The Log Phoenix
Mega Knight Fireball
Fireball Electro Dragon Mega Knight
Electro Dragon Phoenix Fireball The Log Fisherman
Mega Knight Fireball Electro Dragon The Log Royal Ghost Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log Royal Ghost
Fireball Electro Dragon The Log Royal Ghost Fisherman
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Fireball Electro Dragon The Log Fisherman
Fireball Electro Dragon
Fireball The Log Fisherman
Fireball Electro Dragon Fisherman
Fireball The Log Fisherman
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Mega Knight
Fireball
Fisherman
Fireball Electro Dragon The Log Fisherman Mega Knight
Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log Fisherman
Fireball Electro Dragon The Log
The Log Fireball Electro Dragon Mega Knight
Fisherman
Fireball The Log Electro Dragon Royal Ghost Fisherman
Fireball Electro Dragon The Log Fisherman Mega Knight
Fireball The Log Fisherman
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon The Log Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball The Log
Fireball Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Electro Dragon Mega Knight
The Log Fireball Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log Royal Ghost Mega Knight
Fireball Electro Dragon Mega Knight
Fisherman

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