My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Royal Giant Witch
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Witch
Fireball
Goblin Gang Firecracker Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Mini P.E.K.K.A Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A
Firecracker
Royal Giant Goblin Gang Mini P.E.K.K.A
Royal Giant
Firecracker Fireball Goblin Gang Witch The Log
Fireball
Royal Giant The Log
Mini P.E.K.K.A
Goblin Gang Firecracker The Log
Witch
Royal Giant
The Log
Royal Giant Fireball Mini P.E.K.K.A
Goblinstein

Defense Synergies 3 7

Goblin Gang
Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Goblin Gang Mini P.E.K.K.A
Royal Giant
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Fireball Witch
Witch
Mini P.E.K.K.A The Log
The Log
Firecracker Fireball Mini P.E.K.K.A Goblin Gang Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Mini P.E.K.K.A Goblin Gang Firecracker Witch The Log
Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Goblin Gang Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Firecracker
Goblin Gang Firecracker Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Witch Firecracker Fireball The Log
Goblin Gang Firecracker Fireball Witch
Mini P.E.K.K.A Goblin Gang Fireball Witch The Log
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Goblin Gang Firecracker Witch The Log
Witch The Log Firecracker Fireball
Mini P.E.K.K.A
Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Witch
Fireball Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Witch The Log
Goblin Gang Mini P.E.K.K.A Fireball The Log
Goblin Gang Mini P.E.K.K.A Witch
Firecracker Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Witch The Log
Witch Goblin Gang
Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Witch
Firecracker Fireball Witch
Goblin Gang Witch Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball Mini P.E.K.K.A Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Goblin Gang Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log
Fireball Firecracker

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