My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Royal Giant Skeleton Army Night Witch
Barbarian Barrel
Wizard Skeleton Army Night Witch
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Night Witch
Fireball
Wizard Skeleton Army Night Witch
Poison
Wizard Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Freeze Night Witch Wizard Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard Night Witch
Fireball
Royal Giant Golem Freeze
Mini P.E.K.K.A
Wizard Golem
Wizard
Royal Giant Mini P.E.K.K.A Golem
Skeleton Army
Freeze
Fireball
Golem
Fireball Night Witch Mini P.E.K.K.A Wizard
Night Witch
Golem Royal Giant

Defense Synergies 0 8

Royal Giant
Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Fireball Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Mini P.E.K.K.A Wizard Freeze
Freeze
Fireball Mini P.E.K.K.A Wizard Skeleton Army
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A Skeleton Army Freeze Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Freeze Night Witch
Fireball Wizard Freeze Night Witch
Fireball
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Night Witch
Skeleton Army Fireball Wizard Freeze Night Witch
Fireball Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mini P.E.K.K.A Freeze Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Freeze
Wizard Fireball Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Wizard Skeleton Army Night Witch
Wizard Freeze Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Wizard Freeze
Mini P.E.K.K.A Skeleton Army Fireball Night Witch
Mini P.E.K.K.A Skeleton Army
Freeze Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Fireball Wizard Night Witch
Wizard Fireball Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Freeze Night Witch
Fireball Mini P.E.K.K.A Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball Mini P.E.K.K.A Night Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Night Witch
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Night Witch
Fireball Wizard Freeze
Fireball Mini P.E.K.K.A Night Witch
Fireball Wizard Night Witch
Fireball Freeze
Fireball Wizard
Fireball Skeleton Army Freeze Night Witch
Fireball Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Fireball Wizard

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