My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Skeleton Army Phoenix
Giant Snowball
Musketeer Guards Skeleton Army
Zap
Royal Giant Guards Skeleton Army
Barbarian Barrel
Musketeer Bomb Tower Guards Skeleton Army
The Log
Royal Giant Musketeer Guards Skeleton Army
Earthquake
Bomb Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Musketeer Guards Skeleton Army
Fireball
Musketeer Bomb Tower Skeleton Army
Poison
Musketeer Bomb Tower Guards Skeleton Army Phoenix
Lightning
Musketeer Bomb Tower Phoenix
Rocket
Musketeer Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Skeleton Army Fireball Musketeer Bomb Tower Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Skeleton Army Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Barbarian Barrel Musketeer Guards
Fireball
Royal Giant
Musketeer
Royal Giant Barbarian Barrel
Bomb Tower
Barbarian Barrel
Royal Giant Musketeer
Guards
Royal Giant
Skeleton Army
Phoenix

Defense Synergies 3 8

Royal Giant
Fireball
Barbarian Barrel Musketeer Bomb Tower
Musketeer
Guards Fireball Bomb Tower Barbarian Barrel Skeleton Army
Bomb Tower
Barbarian Barrel Fireball Musketeer Skeleton Army
Barbarian Barrel
Fireball Bomb Tower Musketeer Guards
Guards
Musketeer Barbarian Barrel Skeleton Army
Skeleton Army
Musketeer Bomb Tower Guards
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Barbarian Barrel
Bomb Tower Skeleton Army Musketeer Phoenix
Bomb Tower Skeleton Army Musketeer
Bomb Tower Skeleton Army Musketeer Guards Phoenix
Fireball Bomb Tower Barbarian Barrel Skeleton Army
Fireball Barbarian Barrel Skeleton Army Musketeer Bomb Tower Guards
Musketeer Fireball Bomb Tower Phoenix
Fireball Musketeer Bomb Tower Barbarian Barrel Phoenix
Musketeer Bomb Tower Skeleton Army Phoenix
Guards Skeleton Army Musketeer Barbarian Barrel Phoenix
Guards Skeleton Army Fireball Musketeer Bomb Tower Barbarian Barrel
Musketeer Fireball Phoenix
Bomb Tower Skeleton Army Fireball Musketeer Guards
Fireball Bomb Tower Skeleton Army Barbarian Barrel Guards
Skeleton Army Bomb Tower Phoenix
Bomb Tower Skeleton Army Fireball
Bomb Tower Fireball Musketeer Skeleton Army
Fireball Bomb Tower Musketeer Barbarian Barrel Guards Skeleton Army
Bomb Tower Barbarian Barrel Fireball Musketeer Guards
Musketeer Bomb Tower Phoenix
Skeleton Army Fireball Musketeer Bomb Tower Barbarian Barrel Guards
Bomb Tower Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Fireball Barbarian Barrel
Fireball Musketeer Bomb Tower Barbarian Barrel Phoenix
Guards Skeleton Army Musketeer Bomb Tower
Guards Skeleton Army Fireball Musketeer Barbarian Barrel Phoenix
Musketeer Guards Skeleton Army Phoenix
Fireball Musketeer Bomb Tower
Guards Skeleton Army Fireball Musketeer Bomb Tower Phoenix
Bomb Tower Skeleton Army Phoenix
Fireball Bomb Tower Barbarian Barrel Skeleton Army Phoenix
Musketeer Guards Skeleton Army Phoenix
Musketeer Bomb Tower Guards Phoenix
Skeleton Army Fireball Guards Phoenix
Skeleton Army Fireball Bomb Tower Guards
Fireball Musketeer Bomb Tower Skeleton Army
Guards Skeleton Army Phoenix Fireball Musketeer Bomb Tower Barbarian Barrel
Fireball Musketeer Bomb Tower Barbarian Barrel Phoenix
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Guards
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Musketeer
Musketeer
Fireball Barbarian Barrel
Fireball
Fireball Musketeer Guards
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Barbarian Barrel Guards Skeleton Army
Fireball Musketeer
Fireball Barbarian Barrel
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball

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