My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Inferno Tower Guards
Barbarian Barrel
Valkyrie Inferno Tower Guards Ice Wizard Electro Wizard
The Log
Royal Giant Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Ice Wizard Electro Wizard
Fireball
Inferno Tower Ice Wizard Electro Wizard
Poison
Inferno Tower Guards Ice Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Ice Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Fireball Valkyrie Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Ice Wizard Guards The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Valkyrie
Electro Wizard
Inferno Tower
Guards
Royal Giant The Log
The Log
Royal Giant Fireball Guards
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Fireball Valkyrie

Defense Synergies 4 14

Royal Giant
Fireball
The Log Valkyrie Inferno Tower Ice Wizard Electro Wizard
Valkyrie
Fireball Inferno Tower The Log Ice Wizard Electro Wizard
Inferno Tower
Guards The Log Electro Wizard Fireball Valkyrie Ice Wizard
Guards
Inferno Tower The Log Ice Wizard Electro Wizard
The Log
Fireball Inferno Tower Valkyrie Guards Ice Wizard Electro Wizard
Ice Wizard
Fireball Valkyrie Inferno Tower Guards The Log
Electro Wizard
Inferno Tower Fireball Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie The Log Ice Wizard Electro Wizard
Inferno Tower Valkyrie Ice Wizard Electro Wizard
Inferno Tower Valkyrie Guards Ice Wizard Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Valkyrie Guards Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Fireball Ice Wizard
Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Ice Wizard
Guards Valkyrie Inferno Tower Ice Wizard Electro Wizard
Valkyrie Guards Ice Wizard Electro Wizard Fireball The Log
Inferno Tower Fireball Ice Wizard Electro Wizard
Inferno Tower Fireball Valkyrie Guards The Log Ice Wizard Electro Wizard
Fireball Valkyrie Guards The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Valkyrie Guards The Log Ice Wizard Electro Wizard
Valkyrie The Log Fireball Guards Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Guards Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Guards Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Guards
Fireball Ice Wizard Electro Wizard
Guards Fireball Valkyrie Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Fireball Valkyrie Inferno Tower The Log
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Fireball Valkyrie Guards The Log Electro Wizard
Fireball Valkyrie Inferno Tower Guards
Fireball Valkyrie
Inferno Tower Guards Electro Wizard Fireball Valkyrie The Log
Valkyrie Fireball Inferno Tower The Log Ice Wizard Electro Wizard
Fireball Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Guards Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Guards
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball Guards The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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