My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Recruits Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Wall Breakers Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Wall Breakers Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Wall Breakers Balloon
Giant Snowball
Royal Recruits Wall Breakers Balloon
Zap
Firecracker Royal Giant Wall Breakers Balloon
Barbarian Barrel
Firecracker Royal Recruits Wizard Wall Breakers
The Log
Firecracker Royal Giant Royal Recruits Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits Wall Breakers
Royal Delivery
Firecracker Royal Recruits Wizard Wall Breakers Balloon
Fireball
Firecracker Wizard Wall Breakers Balloon
Poison
Firecracker Royal Recruits Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Fireball Wizard Balloon Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Firecracker Fireball Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Royal Recruits Wall Breakers Balloon Mega Knight
Royal Giant
Firecracker Fireball Wizard
Royal Recruits
Firecracker Wall Breakers
Fireball
Royal Giant Wall Breakers Mega Knight
Wizard
Royal Giant Balloon Mega Knight
Wall Breakers
Firecracker Royal Recruits Fireball Balloon Mega Knight
Balloon
Firecracker Wizard Wall Breakers Mega Knight
Mega Knight
Firecracker Fireball Wizard Wall Breakers Balloon

Defense Synergies 0 4

Firecracker
Royal Recruits Mega Knight
Royal Giant
Royal Recruits
Firecracker
Fireball
Mega Knight
Wizard
Mega Knight
Wall Breakers
Balloon
Mega Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Wizard
Firecracker Royal Recruits Mega Knight
Mega Knight Royal Recruits
Royal Recruits Firecracker Mega Knight
Firecracker Royal Recruits Fireball Mega Knight
Fireball Firecracker Mega Knight
Firecracker Fireball Wizard
Royal Recruits Fireball Mega Knight
Royal Recruits
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Royal Recruits Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Firecracker Royal Recruits
Royal Recruits Mega Knight
Royal Recruits Fireball Mega Knight
Wizard Mega Knight Firecracker Royal Recruits Fireball
Fireball Mega Knight Firecracker Royal Recruits Wizard
Wizard Firecracker Royal Recruits Fireball Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball
Fireball Firecracker Wizard Mega Knight
Royal Recruits Mega Knight
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight
Firecracker Fireball Wizard
Royal Recruits Fireball
Mega Knight Royal Recruits
Royal Recruits Mega Knight Firecracker Fireball
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight Fireball Wizard
Royal Recruits Wizard Firecracker Fireball Mega Knight
Royal Recruits Firecracker Fireball
Mega Knight Firecracker Royal Recruits Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits
Firecracker Fireball
Fireball
Firecracker Royal Recruits Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Royal Recruits Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Royal Recruits Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Royal Recruits Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Royal Recruits Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Mega Knight
Fireball Firecracker Wizard Mega Knight

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