My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Wizard Guards Royal Ghost
The Log
Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Royal Ghost Fisherman
Fireball
Wizard Fisherman
Poison
Wizard Guards Fisherman
Lightning
Wizard Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Royal Ghost Fisherman Fireball Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Guards Royal Ghost Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Barbarian Barrel Fisherman Wizard Guards Royal Ghost Monk
Fireball
Royal Giant
Wizard
Royal Giant Royal Ghost
Barbarian Barrel
Royal Giant
Guards
Royal Giant
Royal Ghost
Royal Giant Wizard Fisherman Monk
Fisherman
Royal Giant Royal Ghost
Monk
Royal Giant Royal Ghost

Defense Synergies 2 5

Royal Giant
Fireball
Barbarian Barrel
Wizard
Barbarian Barrel Guards Royal Ghost
Barbarian Barrel
Fireball Wizard Guards
Guards
Fisherman Wizard Barbarian Barrel
Royal Ghost
Wizard
Fisherman
Guards Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel
Fisherman Monk
Fisherman
Guards Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Guards Royal Ghost
Fireball Wizard
Fireball Barbarian Barrel Monk
Fisherman
Guards Barbarian Barrel Royal Ghost Fisherman
Guards Fireball Wizard Barbarian Barrel Royal Ghost Fisherman
Fireball Wizard
Fireball Wizard Guards
Fireball Wizard Barbarian Barrel Guards Royal Ghost
Monk Fireball Fisherman
Wizard Fireball Fisherman
Fireball Wizard Barbarian Barrel Guards Royal Ghost Fisherman
Wizard Barbarian Barrel Fireball Guards Royal Ghost Fisherman
Fisherman
Wizard Royal Ghost Fireball Barbarian Barrel Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Royal Ghost Fisherman
Fireball Wizard Barbarian Barrel Royal Ghost Fisherman Monk
Guards Fisherman
Guards Fireball Barbarian Barrel Fisherman Monk
Guards Fisherman
Fireball Wizard Monk
Guards Fireball
Fisherman
Fireball Barbarian Barrel Monk
Guards
Guards
Monk Fireball Guards
Fireball Wizard Guards
Wizard Fireball
Guards Fireball Barbarian Barrel Fisherman Monk
Fireball Wizard Barbarian Barrel Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Royal Ghost Monk
Fireball Monk Barbarian Barrel Royal Ghost Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Wizard Barbarian Barrel
Fireball Wizard Monk
Wizard
Fireball Wizard Barbarian Barrel
Fireball Monk Wizard Fisherman
Fireball Guards Fisherman
Monk Fireball Wizard Barbarian Barrel Fisherman
Fireball Monk Wizard
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Monk Fireball Barbarian Barrel
Fisherman
Fireball Wizard Barbarian Barrel Fisherman Monk
Fireball Wizard Barbarian Barrel Monk
Fireball Monk
Fireball Wizard
Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Wizard Barbarian Barrel
Fisherman
Fireball Wizard Barbarian Barrel Royal Ghost Fisherman Monk
Fireball Wizard Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball Monk
Fireball Wizard Monk
Fireball Barbarian Barrel Guards
Fireball Wizard Monk
Fireball Barbarian Barrel
Fireball Wizard
Fireball Wizard
Monk Fireball
Fireball Guards
Fireball
Fireball Barbarian Barrel Royal Ghost Monk
Fireball Wizard Monk

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