My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Wizard Dark Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Graveyard Sparky
Giant Snowball
Graveyard
Zap
Royal Giant Dark Prince Graveyard Sparky
Barbarian Barrel
Rascals Wizard Dark Prince Graveyard Sparky
The Log
Rascals Royal Giant Dark Prince Graveyard Sparky
Earthquake
Graveyard
Arrows
Rascals Graveyard
Royal Delivery
Rascals Wizard Dark Prince Graveyard Sparky
Fireball
Rascals Wizard Sparky
Poison
Rascals Wizard Graveyard Sparky
Lightning
Wizard Dark Prince Sparky
Rocket
Rascals Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Dark Prince Rascals Wizard Graveyard Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Dark Prince Rascals Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Graveyard
Royal Giant
Fireball Wizard Dark Prince Sparky
Fireball
Royal Giant Graveyard Dark Prince Sparky Mega Knight
Wizard
Royal Giant Dark Prince Sparky Mega Knight
Dark Prince
Rascals Royal Giant Fireball Wizard Graveyard Sparky
Graveyard
Fireball Rascals Dark Prince Sparky Mega Knight
Sparky
Royal Giant Fireball Wizard Dark Prince Graveyard
Mega Knight
Fireball Wizard Graveyard

Defense Synergies 0 4

Rascals
Royal Giant
Fireball
Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Dark Prince
Fireball Wizard
Graveyard
Sparky
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Sparky Rascals Dark Prince Mega Knight
Sparky Mega Knight Rascals Dark Prince
Sparky Rascals Dark Prince Mega Knight
Fireball Dark Prince Sparky Mega Knight
Fireball Rascals Dark Prince Mega Knight
Rascals Fireball Wizard
Rascals Fireball Sparky Mega Knight
Sparky Rascals
Rascals Dark Prince Sparky Mega Knight
Rascals Fireball Wizard Dark Prince Mega Knight
Rascals Fireball Wizard
Sparky Mega Knight Rascals Fireball Wizard Dark Prince
Fireball Wizard Sparky Mega Knight Rascals Dark Prince
Sparky Rascals Mega Knight
Rascals Fireball Sparky Mega Knight
Wizard Sparky Mega Knight Rascals Fireball Dark Prince
Fireball Mega Knight Rascals Wizard Dark Prince
Wizard Rascals Fireball Dark Prince Mega Knight
Sparky
Rascals Wizard Dark Prince Mega Knight Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Fireball Dark Prince Sparky
Fireball Wizard Mega Knight
Mega Knight Rascals Dark Prince Sparky
Dark Prince Mega Knight Rascals Fireball Sparky
Rascals Dark Prince Sparky Mega Knight
Fireball Wizard Rascals
Rascals Dark Prince Sparky Fireball
Mega Knight Rascals Dark Prince Sparky
Mega Knight Fireball Dark Prince Sparky
Sparky
Mega Knight Rascals Dark Prince Sparky
Mega Knight Fireball Dark Prince
Rascals Dark Prince Mega Knight Fireball Wizard Sparky
Wizard Rascals Fireball Sparky Mega Knight
Rascals Sparky Fireball Dark Prince
Mega Knight Rascals Fireball Wizard Dark Prince Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Sparky
Fireball
Fireball Sparky
Rascals Fireball Dark Prince Sparky
Fireball Wizard Dark Prince Sparky Mega Knight
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard
Fireball Sparky
Fireball Wizard Dark Prince Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Dark Prince Sparky Mega Knight
Fireball Wizard Mega Knight
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Fireball
Fireball Wizard Dark Prince Sparky Mega Knight
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Wizard Sparky
Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Rascals Wizard Dark Prince Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Dark Prince Sparky Mega Knight
Rascals Fireball Sparky
Fireball
Fireball Dark Prince Sparky Mega Knight

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