My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Wizard Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Sparky
Fireball
Wizard Sparky
Poison
Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Fireball Poison Wizard Royal Giant Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Earthquake Fireball Poison Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Fireball Poison Wizard Sparky
Earthquake
Royal Giant Fireball P.E.K.K.A Sparky Mega Knight
Fireball
Royal Giant Earthquake Sparky Mega Knight
Wizard
Royal Giant P.E.K.K.A Sparky Mega Knight
Poison
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Earthquake Wizard
Sparky
Royal Giant Earthquake Fireball Wizard
Mega Knight
Earthquake Fireball Wizard Poison

Defense Synergies 0 8

Royal Giant
Earthquake
Fireball Sparky Mega Knight
Fireball
Earthquake Mega Knight
Wizard
P.E.K.K.A Mega Knight
Poison
Sparky Mega Knight
P.E.K.K.A
Wizard
Sparky
Earthquake Poison
Mega Knight
Earthquake Fireball Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Wizard Sparky
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Mega Knight
Earthquake Fireball Poison P.E.K.K.A Sparky Mega Knight
Fireball Earthquake Mega Knight
Fireball Wizard Poison
Earthquake Fireball Poison P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight
Poison Earthquake Fireball Wizard Mega Knight
Fireball Wizard Poison
P.E.K.K.A Sparky Mega Knight Earthquake Fireball Wizard
Fireball Wizard Sparky Mega Knight Earthquake Poison P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Fireball P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Poison P.E.K.K.A
Fireball Mega Knight Wizard
Earthquake Wizard Poison Fireball Mega Knight
P.E.K.K.A Sparky
Wizard Mega Knight Earthquake Fireball Poison P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Sparky
Fireball Poison Wizard Mega Knight
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Wizard Poison
P.E.K.K.A Sparky Fireball
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Fireball Poison Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Fireball Poison
P.E.K.K.A Mega Knight Fireball Wizard Sparky
Wizard Fireball Sparky Mega Knight
Sparky Fireball Poison P.E.K.K.A
Poison Mega Knight Earthquake Fireball Wizard P.E.K.K.A Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Poison Sparky
Fireball Poison
Earthquake Fireball Poison Sparky
Earthquake Fireball Poison Sparky
Fireball Wizard Poison Earthquake Sparky Mega Knight
Fireball Wizard Poison
Earthquake Wizard Poison Sparky
Earthquake Fireball Poison Wizard
Fireball Poison Wizard
Fireball Poison Sparky
Poison Earthquake Fireball Wizard Sparky
Fireball Poison Wizard
Earthquake Poison Fireball Sparky
Earthquake Fireball Poison
Earthquake Fireball Poison Sparky
Earthquake Fireball Wizard Poison Sparky
Earthquake Fireball Wizard Poison Sparky Mega Knight
Earthquake Fireball Poison Sparky
Sparky
Earthquake Fireball Wizard Poison Sparky Mega Knight
Earthquake Fireball Wizard Poison Mega Knight
Earthquake Fireball Poison Sparky Mega Knight
Fireball Wizard Poison
Sparky
Earthquake Fireball Poison
Earthquake Poison Fireball Wizard Sparky Mega Knight
Fireball Poison Earthquake Wizard Sparky
Fireball Wizard Poison Sparky Mega Knight
Fireball Poison Sparky
Poison Fireball Wizard Sparky
Fireball Wizard Poison
Fireball Sparky
Poison Earthquake Fireball Wizard Sparky Mega Knight
Fireball Poison Sparky
P.E.K.K.A Sparky Mega Knight
Earthquake Fireball Wizard Poison Sparky
Earthquake Fireball
Fireball Poison Wizard
Fireball
Fireball Poison Wizard Sparky Mega Knight
Earthquake Fireball Wizard Poison
Fireball Poison Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Poison Sparky
Fireball Poison
Poison Fireball Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Wizard Sparky Mega Knight

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