My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Wizard Executioner
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Wizard Executioner P.E.K.K.A
Fireball
Wizard Executioner
Poison
Wizard Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Fireball Freeze Wizard Executioner Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Void Fireball Freeze Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard Void Executioner
Fireball
Royal Giant Freeze Mega Knight
Wizard
Royal Giant P.E.K.K.A Mega Knight
Void
Royal Giant
Freeze
Fireball
Executioner
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Executioner
Mega Knight
Fireball Wizard Executioner

Defense Synergies 0 7

Royal Giant
Fireball
Freeze Mega Knight
Wizard
Freeze P.E.K.K.A Mega Knight
Void
Freeze
Fireball Wizard Mega Knight
Executioner
Mega Knight
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Void Executioner
P.E.K.K.A Executioner Mega Knight
P.E.K.K.A Mega Knight Void Freeze Executioner
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Freeze Executioner Mega Knight
Fireball Wizard Void Freeze Executioner
Fireball Void P.E.K.K.A Mega Knight
P.E.K.K.A
Mega Knight
Executioner Fireball Wizard Freeze Mega Knight
Executioner Fireball Wizard
P.E.K.K.A Mega Knight Fireball Wizard Freeze
Fireball Wizard Executioner Mega Knight Freeze P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Executioner P.E.K.K.A
Fireball Mega Knight Wizard Executioner
Wizard Freeze Executioner Fireball Mega Knight
P.E.K.K.A
Wizard Mega Knight Fireball Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Void P.E.K.K.A
Fireball Void Wizard Executioner Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Executioner Mega Knight
Fireball Wizard Executioner Freeze
P.E.K.K.A Fireball Void
P.E.K.K.A Mega Knight
Void Freeze P.E.K.K.A Mega Knight Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Void
P.E.K.K.A Mega Knight Fireball Wizard Executioner
Wizard Fireball Executioner Mega Knight
Fireball Freeze Executioner P.E.K.K.A
Executioner Mega Knight Fireball Wizard Freeze P.E.K.K.A
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Freeze
Fireball Void Executioner
Fireball Void
Fireball Void Freeze
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Freeze
Wizard Executioner
Fireball Wizard Freeze Executioner
Fireball Void Wizard
Fireball Void
Void Fireball Wizard
Fireball Void Wizard Executioner
Fireball Void Executioner
Fireball Void Freeze
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Mega Knight
Fireball Freeze
Void Fireball Wizard Executioner Mega Knight
Fireball Wizard Void Mega Knight
Fireball Void Mega Knight
Fireball Wizard Void
Void
Fireball Void
Freeze Fireball Wizard Executioner Mega Knight
Fireball Void Wizard Executioner
Fireball Void Wizard Mega Knight
Fireball Void
Fireball Wizard Void Executioner
Fireball Wizard Void Freeze
Fireball Void
Void Fireball Wizard Mega Knight
Void Fireball Freeze
P.E.K.K.A Mega Knight
Fireball Wizard
Fireball Void Freeze
Fireball Wizard Executioner
Freeze
Fireball
Fireball Void Wizard Executioner Mega Knight
Fireball Wizard Executioner
Void Fireball
Executioner P.E.K.K.A Mega Knight
Fireball Freeze
Fireball Void Executioner
Void Fireball Freeze Executioner Mega Knight
P.E.K.K.A
Fireball Wizard Void Mega Knight
Void

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