My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Hut Baby Dragon Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Bandit
Giant Snowball
Goblin Hut Baby Dragon
Zap
Firecracker Royal Giant Goblin Hut Dark Prince Bandit
Barbarian Barrel
Firecracker Goblin Hut Dark Prince Bandit Electro Wizard
The Log
Firecracker Royal Giant Goblin Hut Dark Prince Bandit
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Goblin Hut Baby Dragon Dark Prince Bandit Electro Wizard
Fireball
Firecracker Goblin Hut Baby Dragon Bandit Electro Wizard
Poison
Firecracker Goblin Hut Electro Wizard
Lightning
Goblin Hut Baby Dragon Dark Prince Bandit Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bandit Baby Dragon Dark Prince Electro Wizard Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Bandit Baby Dragon

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Hut Baby Dragon Dark Prince Bandit
Royal Giant
Firecracker Goblin Hut Baby Dragon Dark Prince The Log Bandit Electro Wizard
Goblin Hut
Firecracker Royal Giant Baby Dragon Dark Prince The Log Bandit
Baby Dragon
Firecracker Royal Giant Goblin Hut Dark Prince Bandit Electro Wizard
Dark Prince
Firecracker Royal Giant Goblin Hut Baby Dragon Bandit Electro Wizard
The Log
Royal Giant Goblin Hut Bandit
Bandit
Firecracker Royal Giant Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard
Electro Wizard
Royal Giant Baby Dragon Dark Prince Bandit

Defense Synergies 1 18

Firecracker
The Log Goblin Hut Baby Dragon Dark Prince Bandit Electro Wizard
Royal Giant
Goblin Hut
Firecracker Baby Dragon Dark Prince Bandit Electro Wizard
Baby Dragon
Firecracker Goblin Hut Dark Prince The Log Bandit
Dark Prince
Firecracker Goblin Hut Baby Dragon The Log Bandit Electro Wizard
The Log
Firecracker Baby Dragon Dark Prince Bandit Electro Wizard
Bandit
Firecracker Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard
Electro Wizard
Firecracker Goblin Hut Dark Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Baby Dragon The Log Electro Wizard
Firecracker Goblin Hut Dark Prince The Log Bandit Electro Wizard
Goblin Hut Dark Prince Bandit Electro Wizard
Goblin Hut Firecracker Dark Prince Bandit Electro Wizard
Firecracker Dark Prince The Log
The Log Firecracker Baby Dragon Dark Prince Bandit Electro Wizard
Electro Wizard Firecracker Goblin Hut Baby Dragon
Baby Dragon The Log Bandit Electro Wizard
Goblin Hut
Firecracker Dark Prince Bandit Electro Wizard
Electro Wizard Firecracker Goblin Hut Baby Dragon Dark Prince The Log Bandit
Firecracker Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Dark Prince The Log Bandit Electro Wizard
Firecracker Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard
Goblin Hut Bandit Electro Wizard
Goblin Hut The Log Bandit Electro Wizard
Firecracker Goblin Hut Dark Prince Electro Wizard
Firecracker Goblin Hut Baby Dragon Dark Prince The Log Bandit Electro Wizard
Baby Dragon The Log Firecracker Goblin Hut Dark Prince Bandit Electro Wizard
Goblin Hut Electro Wizard
Dark Prince Firecracker Baby Dragon The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Firecracker Baby Dragon The Log
Bandit Goblin Hut Dark Prince The Log Electro Wizard
Dark Prince The Log Bandit Electro Wizard
Goblin Hut Dark Prince Bandit
Firecracker Goblin Hut Baby Dragon Electro Wizard
Dark Prince Goblin Hut Bandit Electro Wizard
Dark Prince
Electro Wizard Firecracker Goblin Hut Baby Dragon Dark Prince The Log Bandit
Goblin Hut
Goblin Hut Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Bandit
Firecracker Baby Dragon
Goblin Hut Electro Wizard Firecracker Baby Dragon Dark Prince The Log
Firecracker Goblin Hut Baby Dragon Dark Prince The Log Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit Electro Wizard
Goblin Hut Baby Dragon The Log Bandit
Firecracker Dark Prince The Log
Firecracker Baby Dragon Dark Prince The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker Bandit
Electro Wizard
Firecracker Dark Prince The Log Bandit Electro Wizard
Firecracker Baby Dragon
Firecracker Goblin Hut Baby Dragon The Log Bandit
Firecracker Baby Dragon Bandit
Firecracker Goblin Hut Baby Dragon The Log
Firecracker Goblin Hut Baby Dragon The Log Bandit
Firecracker Goblin Hut Baby Dragon The Log Bandit
Firecracker Baby Dragon Dark Prince The Log Bandit Electro Wizard
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Dark Prince
Firecracker The Log Baby Dragon Bandit Electro Wizard
Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker Goblin Hut
The Log Bandit
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Goblin Hut Dark Prince Bandit
Firecracker Baby Dragon Electro Wizard
The Log
Firecracker Baby Dragon Dark Prince Electro Wizard
The Log Firecracker Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Dark Prince The Log Bandit Electro Wizard
Firecracker

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