My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Fisherman
Giant Snowball
Skeleton Army Fisherman
Zap
Royal Giant Skeleton Army Fisherman
Barbarian Barrel
Goblin Cage Wizard Skeleton Army
The Log
Royal Giant Goblin Cage Skeleton Army Fisherman
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Wizard Skeleton Army Fisherman
Fireball
Goblin Cage Wizard Skeleton Army Fisherman
Poison
Goblin Cage Wizard Skeleton Army Fisherman
Lightning
Goblin Cage Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Fisherman Goblin Cage Poison Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Tornado Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Fisherman Wizard Tornado The Log
Goblin Cage
The Log
Wizard
Tornado Royal Giant
Skeleton Army
Tornado
Wizard Royal Giant Poison The Log
Poison
Royal Giant Tornado The Log
The Log
Royal Giant Goblin Cage Tornado Poison Fisherman
Fisherman
Royal Giant The Log

Defense Synergies 1 12

Royal Giant
Goblin Cage
Wizard Skeleton Army Tornado Poison The Log
Wizard
Tornado Goblin Cage Skeleton Army The Log
Skeleton Army
Goblin Cage Wizard The Log
Tornado
Wizard Goblin Cage Poison The Log
Poison
Goblin Cage Tornado The Log
The Log
Goblin Cage Wizard Skeleton Army Tornado Poison Fisherman
Fisherman
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard The Log
Skeleton Army Goblin Cage The Log Fisherman
Goblin Cage Skeleton Army Tornado Fisherman
Goblin Cage Skeleton Army Fisherman
Goblin Cage Skeleton Army Tornado Poison The Log
Skeleton Army Tornado The Log
Tornado Goblin Cage Wizard Poison
Goblin Cage Poison The Log
Goblin Cage Skeleton Army Tornado Fisherman
Skeleton Army Tornado Fisherman
Skeleton Army Poison Wizard Tornado The Log Fisherman
Wizard Tornado Poison
Goblin Cage Skeleton Army Wizard The Log
Wizard Skeleton Army Goblin Cage Tornado Poison The Log
Skeleton Army Goblin Cage
Skeleton Army Tornado Goblin Cage The Log Fisherman
Wizard Goblin Cage Skeleton Army Tornado Poison Fisherman
Goblin Cage Wizard Skeleton Army Tornado The Log Fisherman
Goblin Cage Wizard Tornado Poison The Log Fisherman
Goblin Cage Tornado Fisherman
Wizard Skeleton Army Poison The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Fisherman
Poison Wizard The Log Fisherman
Skeleton Army Goblin Cage The Log Fisherman
Skeleton Army Goblin Cage Tornado The Log Fisherman
Goblin Cage Skeleton Army Fisherman
Wizard Poison Tornado
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army Fisherman
Goblin Cage Skeleton Army Tornado Poison The Log
Goblin Cage Skeleton Army
Goblin Cage
Skeleton Army Goblin Cage Tornado Poison The Log
Skeleton Army Goblin Cage Wizard
Wizard Goblin Cage Skeleton Army
Skeleton Army Goblin Cage Tornado Poison The Log Fisherman
Poison Goblin Cage Wizard The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Tornado The Log Fisherman
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison Tornado
Wizard Tornado Poison The Log
Poison The Log Wizard Tornado
Poison The Log Wizard Tornado Fisherman
Tornado Poison Fisherman
Poison Wizard Tornado The Log Fisherman
Poison Wizard Tornado
Poison The Log Fisherman
Poison Fisherman
Poison The Log Fisherman
Wizard Poison The Log
Wizard Poison The Log
Tornado Poison
Fisherman
Wizard Poison The Log Fisherman
Wizard Tornado Poison The Log
Poison The Log
Wizard Tornado Poison
Tornado The Log Fisherman
Poison The Log
Tornado Poison The Log Wizard
Fisherman
Poison The Log Wizard Tornado Fisherman
Wizard Tornado Poison The Log Fisherman
Poison Tornado The Log Fisherman
Poison Wizard Tornado
Wizard Poison
Poison Wizard The Log
Poison
Wizard Poison The Log
Skeleton Army
Poison Wizard Tornado
The Log
Poison Wizard
The Log Wizard Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

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