My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Demolisher Hunter P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Clone Mighty Miner
Giant Snowball
Clone Mighty Miner
Zap
Royal Giant Clone Mighty Miner
Barbarian Barrel
Clone Hunter
The Log
Royal Giant Goblin Demolisher Clone Hunter
Earthquake
Clone
Arrows
Clone
Royal Delivery
Goblin Demolisher Clone Hunter P.E.K.K.A
Fireball
Clone Hunter Mighty Miner
Poison
Clone Hunter
Lightning
Hunter Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rage Clone P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Clone Goblin Demolisher Hunter Mighty Miner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Clone Goblin Demolisher

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Goblin Demolisher The Log
Goblin Demolisher
Royal Giant P.E.K.K.A
Rage
Clone
Hunter
Royal Giant P.E.K.K.A
P.E.K.K.A
Goblin Demolisher Hunter The Log
The Log
Royal Giant P.E.K.K.A
Mighty Miner

Defense Synergies 1 4

Royal Giant
Goblin Demolisher
P.E.K.K.A The Log
Rage
Clone
Hunter
P.E.K.K.A The Log
P.E.K.K.A
The Log Goblin Demolisher Hunter
The Log
P.E.K.K.A Goblin Demolisher Hunter
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher The Log
Hunter P.E.K.K.A The Log
Hunter P.E.K.K.A
Hunter P.E.K.K.A
Goblin Demolisher P.E.K.K.A The Log
The Log Goblin Demolisher Hunter
Hunter
P.E.K.K.A The Log
Hunter P.E.K.K.A Mighty Miner
Hunter
Goblin Demolisher Hunter The Log
Hunter
Hunter P.E.K.K.A The Log
Goblin Demolisher Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter
Hunter P.E.K.K.A The Log
Hunter P.E.K.K.A
Goblin Demolisher Hunter The Log
Hunter The Log Goblin Demolisher
P.E.K.K.A Hunter
Goblin Demolisher Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Hunter The Log
P.E.K.K.A Hunter The Log
Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter Mighty Miner
Goblin Demolisher Hunter
P.E.K.K.A Hunter
P.E.K.K.A Mighty Miner Hunter
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A The Log
P.E.K.K.A Hunter
Goblin Demolisher
Hunter P.E.K.K.A The Log Mighty Miner
Hunter P.E.K.K.A The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Goblin Demolisher The Log
Hunter
Goblin Demolisher The Log
The Log Goblin Demolisher Hunter
The Log
The Log
Hunter The Log
The Log
Goblin Demolisher Hunter The Log
Goblin Demolisher The Log
Goblin Demolisher Hunter The Log
Goblin Demolisher The Log
The Log
The Log
The Log
Goblin Demolisher The Log Hunter
The Log Hunter
The Log
The Log
Hunter
Hunter The Log
P.E.K.K.A Mighty Miner
The Log
Hunter
The Log
Hunter
The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A

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