My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Fisherman Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Dark Prince Fisherman
Barbarian Barrel
Guards Dark Prince Electro Wizard
The Log
Royal Giant Guards Dark Prince Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Dark Prince Fisherman Electro Wizard Mother Witch
Fireball
Fisherman Electro Wizard Mother Witch
Poison
Guards Fisherman Electro Wizard Mother Witch
Lightning
Dark Prince Fisherman Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Dark Prince Electro Wizard Mother Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Fisherman Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Fisherman Mother Witch Guards Dark Prince The Log Electro Wizard
Guards
Royal Giant The Log
Dark Prince
Royal Giant Lightning Fisherman Electro Wizard Mother Witch
Lightning
Royal Giant Dark Prince
The Log
Royal Giant Guards Fisherman
Fisherman
Royal Giant Dark Prince The Log
Electro Wizard
Royal Giant Dark Prince
Mother Witch
Royal Giant Dark Prince

Defense Synergies 1 11

Royal Giant
Guards
Fisherman The Log Electro Wizard Mother Witch
Dark Prince
The Log Electro Wizard Mother Witch
Lightning
The Log
The Log
Guards Dark Prince Lightning Fisherman Electro Wizard Mother Witch
Fisherman
Guards The Log Mother Witch
Electro Wizard
Guards Dark Prince The Log
Mother Witch
Guards Dark Prince The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Dark Prince The Log Fisherman Electro Wizard
Fisherman Dark Prince Lightning Electro Wizard
Guards Dark Prince Fisherman Electro Wizard
Lightning Dark Prince The Log
The Log Guards Dark Prince Electro Wizard Mother Witch
Lightning Electro Wizard
Lightning The Log Electro Wizard
Fisherman
Guards Dark Prince Fisherman Electro Wizard
Guards Electro Wizard Mother Witch Dark Prince The Log Fisherman
Electro Wizard
Guards Dark Prince Lightning The Log Electro Wizard
Guards Dark Prince The Log Electro Wizard
Electro Wizard
Lightning The Log Fisherman Electro Wizard
Dark Prince Fisherman Electro Wizard
Guards Dark Prince The Log Fisherman Electro Wizard
The Log Guards Dark Prince Fisherman Electro Wizard Mother Witch
Fisherman Electro Wizard
Dark Prince Guards The Log Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Fisherman Electro Wizard
Electro Wizard Lightning The Log Fisherman
Guards Dark Prince Lightning The Log Fisherman Electro Wizard
Guards Dark Prince Lightning The Log Fisherman Electro Wizard
Guards Dark Prince Fisherman
Mother Witch Electro Wizard
Guards Dark Prince Lightning Electro Wizard
Dark Prince Fisherman
Lightning Electro Wizard Dark Prince The Log
Guards
Guards Dark Prince
Lightning Guards Dark Prince The Log Electro Wizard
Dark Prince Lightning Guards
Guards Electro Wizard Dark Prince Lightning The Log Fisherman
Dark Prince The Log Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Fisherman Electro Wizard
Lightning The Log
Lightning Guards Dark Prince The Log
Dark Prince The Log
Mother Witch
The Log
The Log Lightning
The Log Lightning Fisherman
Lightning Guards Fisherman Electro Wizard
Lightning Dark Prince The Log Fisherman Electro Wizard
Lightning
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning Dark Prince The Log Fisherman Electro Wizard
Lightning The Log Mother Witch
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Mother Witch Dark Prince
Fisherman
The Log Lightning Fisherman Electro Wizard
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Electro Wizard Mother Witch
Lightning Electro Wizard Guards
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Guards Dark Prince
Lightning Electro Wizard
The Log
Lightning Dark Prince Electro Wizard
The Log Lightning
Lightning
Dark Prince
Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince The Log Electro Wizard
Lightning

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