My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Rune Giant Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Dart Goblin Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin Lumberjack
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Heal Spirit Dart Goblin Lumberjack
The Log
Royal Giant Heal Spirit Dart Goblin Lumberjack
Earthquake
Arrows
Heal Spirit Dart Goblin
Royal Delivery
Heal Spirit Dart Goblin Lumberjack
Fireball
Dart Goblin Lumberjack
Poison
Dart Goblin
Lightning
Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Dart Goblin Tornado Rune Giant Lumberjack Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Dart Goblin Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Dart Goblin Tornado The Log Lumberjack
Heal Spirit
Royal Giant Lumberjack
Dart Goblin
Royal Giant Rune Giant The Log
Tornado
Goblinstein Royal Giant The Log
Rune Giant
Dart Goblin Lumberjack
The Log
Royal Giant Dart Goblin Tornado Lumberjack
Lumberjack
Rune Giant Royal Giant Heal Spirit The Log
Goblinstein
Tornado

Defense Synergies 0 6

Royal Giant
Heal Spirit
Dart Goblin
Tornado The Log Lumberjack
Tornado
Dart Goblin The Log Goblinstein
Rune Giant
The Log
Dart Goblin Tornado Lumberjack
Lumberjack
Dart Goblin The Log
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Lumberjack Dart Goblin The Log
Tornado Lumberjack Dart Goblin
Lumberjack Dart Goblin
Tornado The Log Lumberjack
Tornado The Log Dart Goblin Lumberjack
Dart Goblin Tornado
Dart Goblin The Log
Tornado Lumberjack
Tornado Dart Goblin Lumberjack
Dart Goblin Tornado The Log Lumberjack
Dart Goblin Tornado
Lumberjack The Log
Dart Goblin Tornado The Log Lumberjack
Lumberjack
Tornado The Log Lumberjack Goblinstein
Tornado Lumberjack
Dart Goblin Tornado The Log Lumberjack
Tornado The Log Dart Goblin Lumberjack
Dart Goblin Tornado Lumberjack
Dart Goblin The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
The Log Lumberjack
Lumberjack The Log
Lumberjack Tornado The Log
Lumberjack
Goblinstein Dart Goblin Tornado
Dart Goblin Lumberjack
Lumberjack
Goblinstein Tornado The Log
Dart Goblin
Dart Goblin Lumberjack
Tornado The Log
Lumberjack
Dart Goblin
Dart Goblin Tornado The Log Lumberjack Goblinstein
Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Goblinstein
Goblinstein Dart Goblin Tornado
Dart Goblin Tornado The Log
The Log Dart Goblin Tornado
The Log Dart Goblin Tornado
Tornado Lumberjack
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Tornado
Dart Goblin The Log
Dart Goblin Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Goblinstein
The Log Dart Goblin Tornado
Tornado The Log
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Goblinstein
Dart Goblin The Log
The Log
Dart Goblin Goblinstein
Dart Goblin Tornado
The Log
Dart Goblin Lumberjack
The Log Dart Goblin
Tornado
Dart Goblin
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Tornado The Log
Dart Goblin

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