My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Fisherman Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army Fisherman
Giant Snowball
Hog Rider Skeleton Army Electro Dragon Fisherman Lumberjack
Zap
Royal Giant Skeleton Army Fisherman
Barbarian Barrel
Skeleton Army Lumberjack
The Log
Royal Giant Hog Rider Skeleton Army Fisherman Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Electro Dragon Fisherman Lumberjack
Fireball
Hog Rider Skeleton Army Electro Dragon Fisherman Lumberjack
Poison
Skeleton Army Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Lumberjack Archer Queen
Rocket
Hog Rider Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fisherman Hog Rider Lumberjack Electro Dragon Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Fisherman Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fisherman Hog Rider Electro Dragon The Log Lumberjack
Hog Rider
The Log Royal Giant Lumberjack Archer Queen
Skeleton Army
Electro Dragon
Royal Giant Fisherman
The Log
Hog Rider Royal Giant Fisherman Lumberjack
Fisherman
Royal Giant Electro Dragon The Log
Lumberjack
Royal Giant Hog Rider The Log
Archer Queen
Hog Rider

Defense Synergies 1 9

Royal Giant
Hog Rider
Skeleton Army
Electro Dragon The Log Lumberjack Archer Queen
Electro Dragon
Skeleton Army The Log Fisherman Lumberjack
The Log
Archer Queen Skeleton Army Electro Dragon Fisherman Lumberjack
Fisherman
Electro Dragon The Log
Lumberjack
Skeleton Army Electro Dragon The Log
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Skeleton Army Lumberjack Electro Dragon The Log Fisherman
Skeleton Army Fisherman Lumberjack Electro Dragon
Skeleton Army Lumberjack Electro Dragon Fisherman
Skeleton Army The Log Lumberjack
Skeleton Army The Log Electro Dragon Lumberjack
Electro Dragon
Electro Dragon The Log
Skeleton Army Fisherman Lumberjack Archer Queen
Skeleton Army Fisherman Lumberjack
Skeleton Army Electro Dragon The Log Fisherman Lumberjack
Electro Dragon
Skeleton Army Lumberjack Electro Dragon The Log
Skeleton Army Electro Dragon The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Fisherman Lumberjack
Skeleton Army Electro Dragon Fisherman Lumberjack
Skeleton Army Electro Dragon The Log Fisherman Lumberjack
The Log Electro Dragon Fisherman Lumberjack
Fisherman Lumberjack
Skeleton Army Electro Dragon The Log Fisherman Lumberjack
Skeleton Army Fisherman Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fisherman
Electro Dragon The Log Fisherman Lumberjack
Skeleton Army Lumberjack Electro Dragon The Log Fisherman
Skeleton Army Lumberjack The Log Fisherman
Skeleton Army Fisherman Lumberjack
Electro Dragon
Skeleton Army Lumberjack
Skeleton Army Fisherman Lumberjack
Electro Dragon Skeleton Army The Log
Skeleton Army
Electro Dragon Lumberjack
Skeleton Army The Log Archer Queen
Skeleton Army Lumberjack
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon The Log Fisherman Lumberjack Archer Queen
Electro Dragon The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log Fisherman
Electro Dragon The Log
The Log
The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon Fisherman
Electro Dragon Fisherman Lumberjack
Electro Dragon The Log Fisherman
Electro Dragon Archer Queen
The Log Fisherman
Electro Dragon Fisherman
The Log Fisherman
Electro Dragon The Log
Electro Dragon The Log
Fisherman
Electro Dragon The Log Fisherman
Electro Dragon The Log
The Log
The Log Fisherman
Electro Dragon The Log
The Log Electro Dragon
Fisherman
The Log Electro Dragon Fisherman
Electro Dragon The Log Fisherman
The Log Fisherman
Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Skeleton Army Electro Dragon
Electro Dragon Archer Queen
The Log
Electro Dragon Lumberjack
The Log Electro Dragon
Archer Queen
Electro Dragon Archer Queen
Electro Dragon The Log Archer Queen
Electro Dragon Archer Queen
Electro Dragon The Log Archer Queen
Electro Dragon
Fisherman

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