My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Guards
Giant Snowball
Mega Minion Furnace Wall Breakers Guards Witch
Zap
Royal Giant Furnace Wall Breakers Guards Witch
Barbarian Barrel
Furnace Wall Breakers Guards Witch
The Log
Royal Giant Mini P.E.K.K.A Furnace Wall Breakers Guards Witch
Earthquake
Furnace Guards Witch
Arrows
Furnace Wall Breakers Guards Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Wall Breakers Guards Witch
Fireball
Mega Minion Furnace Wall Breakers Witch
Poison
Mega Minion Furnace Guards Witch
Lightning
Mega Minion Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Mega Minion Guards Fireball Mini P.E.K.K.A Furnace Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Mega Minion Guards Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Furnace Mega Minion Guards Witch
Mega Minion
Royal Giant Fireball Furnace
Fireball
Royal Giant Mega Minion Wall Breakers
Mini P.E.K.K.A
Furnace
Furnace
Royal Giant Mega Minion Mini P.E.K.K.A
Wall Breakers
Fireball
Guards
Royal Giant
Witch
Royal Giant

Defense Synergies 0 9

Royal Giant
Mega Minion
Furnace Guards Witch
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Furnace Guards Witch
Furnace
Mega Minion Mini P.E.K.K.A Guards
Wall Breakers
Guards
Mega Minion Mini P.E.K.K.A Furnace Witch
Witch
Mega Minion Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Mega Minion Furnace Witch
Mini P.E.K.K.A Furnace Witch Mega Minion
Mini P.E.K.K.A Witch Mega Minion Furnace Guards
Fireball Mini P.E.K.K.A
Fireball Mega Minion Furnace Guards
Mega Minion Furnace Fireball Witch
Fireball
Mini P.E.K.K.A Witch Furnace
Guards Mini P.E.K.K.A
Guards Witch Mega Minion Fireball Furnace
Mega Minion Fireball Furnace Witch
Mini P.E.K.K.A Furnace Fireball Guards Witch
Fireball Mega Minion Mini P.E.K.K.A Furnace Guards Witch
Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace Witch
Fireball Mega Minion Furnace Guards Witch
Furnace Witch Mega Minion Fireball Guards
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Furnace Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Furnace Witch
Fireball Mega Minion Mini P.E.K.K.A
Guards Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A Guards Witch
Fireball Furnace Witch
Mini P.E.K.K.A Guards Mega Minion Fireball Furnace Witch
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Witch
Witch Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards Witch
Fireball Guards
Mini P.E.K.K.A Fireball Guards Witch
Fireball Furnace Witch
Guards Witch Mega Minion Fireball Mini P.E.K.K.A Furnace
Mega Minion Fireball Mini P.E.K.K.A Witch
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards
Fireball Furnace
Fireball Mega Minion Furnace Witch
Furnace Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Guards
Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Fireball
Fireball Furnace Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Furnace Witch
Mega Minion Fireball Guards Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Guards Witch
Fireball Mega Minion Witch
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Fireball
Fireball
Mega Minion
Fireball Guards Witch
Fireball Witch
Fireball Witch
Fireball

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