My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Electro Dragon Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Skeleton King
Giant Snowball
Mega Minion Guards Electro Dragon Skeleton King
Zap
Royal Giant Guards Skeleton King
Barbarian Barrel
Guards Electro Wizard Skeleton King
The Log
Royal Giant Guards Skeleton King
Earthquake
Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Mega Minion Guards Electro Dragon Electro Wizard Skeleton King
Fireball
Mega Minion Electro Dragon Electro Wizard Skeleton King
Poison
Mega Minion Guards Electro Dragon Electro Wizard Skeleton King
Lightning
Mega Minion Electro Dragon Electro Wizard Skeleton King
Rocket
Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Guards Fireball Electro Wizard Skeleton King Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Guards Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Mega Minion Mirror Guards Electro Dragon Electro Wizard Skeleton King
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mirror Mega Minion Electro Wizard Skeleton King
Mirror
Fireball Royal Giant
Guards
Royal Giant
Electro Dragon
Royal Giant
Electro Wizard
Royal Giant Fireball
Skeleton King
Royal Giant Fireball

Defense Synergies 1 8

Royal Giant
Mega Minion
Guards Electro Wizard
Fireball
Mirror Electro Wizard
Mirror
Fireball Electro Dragon Electro Wizard
Guards
Mega Minion Electro Dragon Electro Wizard
Electro Dragon
Mirror Guards Electro Wizard
Electro Wizard
Mega Minion Fireball Mirror Guards Electro Dragon
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Dragon Electro Wizard
Mega Minion Electro Dragon Electro Wizard
Mega Minion Electro Dragon Electro Wizard
Mega Minion Guards Electro Dragon Electro Wizard Skeleton King
Fireball
Fireball Mega Minion Guards Electro Dragon Electro Wizard
Mega Minion Electro Wizard Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Skeleton King
Guards Electro Wizard
Guards Electro Wizard Mega Minion Fireball Electro Dragon Skeleton King
Mega Minion Fireball Electro Dragon Electro Wizard
Fireball Guards Electro Dragon Electro Wizard
Fireball Mega Minion Guards Electro Dragon Electro Wizard Skeleton King
Electro Wizard Skeleton King
Fireball Electro Wizard
Fireball Electro Dragon Electro Wizard
Fireball Mega Minion Guards Electro Dragon Electro Wizard
Mega Minion Fireball Guards Electro Dragon Electro Wizard
Electro Wizard
Fireball Guards Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Wizard
Fireball Electro Wizard Mega Minion Electro Dragon
Guards Electro Dragon Electro Wizard
Guards Fireball Electro Wizard
Guards
Fireball Electro Dragon Electro Wizard
Guards Mega Minion Fireball Electro Wizard
Electro Dragon Electro Wizard Mega Minion Fireball
Mega Minion Guards
Mega Minion Guards Electro Dragon
Fireball Guards Electro Wizard
Fireball Guards Skeleton King
Fireball Electro Dragon
Guards Electro Dragon Electro Wizard Mega Minion Fireball Skeleton King
Mega Minion Fireball Electro Dragon Electro Wizard Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball Guards
Fireball
Fireball Mega Minion Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Guards Electro Dragon Electro Wizard
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Mega Minion Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Mega Minion
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Minion Fireball Guards
Mega Minion Fireball
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball
Electro Wizard Fireball Guards Electro Dragon
Fireball Mega Minion Electro Dragon Electro Wizard
Fireball
Fireball Mega Minion Electro Dragon Electro Wizard
Fireball Electro Dragon Skeleton King
Fireball
Mega Minion Electro Dragon
Electro Dragon Fireball Guards Electro Wizard Skeleton King
Fireball Electro Dragon Electro Wizard
Electro Dragon Fireball Electro Wizard
Fireball Electro Dragon

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