My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Bandit Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Battle Healer Skeleton Army Bandit Electro Wizard
Fireball
Battle Healer Skeleton Army Bandit Electro Wizard
Poison
Battle Healer Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Battle Healer Bandit Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Mini P.E.K.K.A Battle Healer Electro Wizard Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Battle Healer The Log Bandit Electro Wizard
Mini P.E.K.K.A
Battle Healer The Log Electro Wizard
Battle Healer
Royal Giant Mini P.E.K.K.A Bandit Electro Wizard
Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Bandit
Bandit
Royal Giant Battle Healer The Log Electro Wizard Golden Knight
Electro Wizard
Royal Giant Mini P.E.K.K.A Battle Healer Bandit
Golden Knight
Bandit

Defense Synergies 2 12

Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Battle Healer Skeleton Army
Battle Healer
Mini P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Army
Mini P.E.K.K.A The Log Bandit Electro Wizard
The Log
Mini P.E.K.K.A Battle Healer Skeleton Army Bandit Electro Wizard Golden Knight
Bandit
Battle Healer Skeleton Army The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Battle Healer Skeleton Army The Log Bandit
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Battle Healer The Log Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Bandit Electro Wizard
Mini P.E.K.K.A Battle Healer Skeleton Army The Log
Skeleton Army The Log Bandit Electro Wizard
Electro Wizard
Battle Healer The Log Bandit Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Battle Healer Bandit Electro Wizard
Skeleton Army Electro Wizard The Log Bandit
Electro Wizard
Mini P.E.K.K.A Skeleton Army Battle Healer The Log Bandit Electro Wizard
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Bandit Electro Wizard
Skeleton Army Mini P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Battle Healer Skeleton Army The Log Bandit Electro Wizard Golden Knight
The Log Battle Healer Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Mini P.E.K.K.A Battle Healer The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Battle Healer Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Battle Healer The Log
Skeleton Army Bandit Mini P.E.K.K.A Battle Healer The Log Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army Battle Healer The Log Bandit Electro Wizard
Mini P.E.K.K.A Battle Healer Skeleton Army Bandit
Electro Wizard
Mini P.E.K.K.A Skeleton Army Battle Healer Bandit Electro Wizard
Mini P.E.K.K.A Battle Healer Skeleton Army
Electro Wizard Mini P.E.K.K.A Skeleton Army The Log Bandit
Skeleton Army
Mini P.E.K.K.A Golden Knight
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Bandit Golden Knight
Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Battle Healer The Log Golden Knight
Mini P.E.K.K.A Battle Healer The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Golden Knight
The Log Bandit Electro Wizard Golden Knight
The Log Bandit
The Log
The Log
The Log
The Log
The Log Bandit Golden Knight
Mini P.E.K.K.A Electro Wizard
The Log Bandit Electro Wizard Golden Knight
The Log Bandit Golden Knight
Bandit
The Log
The Log Bandit Golden Knight
The Log Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit Electro Wizard
The Log Golden Knight
The Log
The Log
The Log
The Log
The Log Bandit Electro Wizard Golden Knight
The Log Bandit Golden Knight
The Log Bandit Golden Knight
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Bandit
Electro Wizard
The Log
Electro Wizard Skeleton Army Bandit
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log
The Log Electro Wizard Golden Knight
Electro Wizard
The Log Bandit Electro Wizard Golden Knight

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