My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Skeleton Army Clone
Giant Snowball
Goblin Curse Skeleton Army Clone Baby Dragon Witch
Zap
Royal Giant Goblin Curse Skeleton Army Clone Witch Goblin Giant
Barbarian Barrel
Goblin Curse Skeleton Army Clone Witch
The Log
Royal Giant Mini P.E.K.K.A Goblin Curse Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Goblin Curse Skeleton Army Clone Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Clone Baby Dragon Witch
Fireball
Skeleton Army Clone Baby Dragon Witch
Poison
Goblin Curse Skeleton Army Clone Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Curse Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Skeleton Army Clone Mini P.E.K.K.A Baby Dragon Witch Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Skeleton Army Clone Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Baby Dragon Witch
Mini P.E.K.K.A
Baby Dragon Goblin Giant
Goblin Curse
Skeleton Army
Clone
Clone
Skeleton Army Baby Dragon Witch Goblin Giant
Baby Dragon
Royal Giant Mini P.E.K.K.A Clone Witch Goblin Giant
Witch
Royal Giant Clone Baby Dragon Goblin Giant
Goblin Giant
Mini P.E.K.K.A Clone Baby Dragon Witch

Defense Synergies 0 4

Royal Giant
Mini P.E.K.K.A
Skeleton Army Baby Dragon Witch
Goblin Curse
Skeleton Army
Mini P.E.K.K.A
Clone
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Curse Witch
Mini P.E.K.K.A Skeleton Army Witch Goblin Curse
Mini P.E.K.K.A Skeleton Army Witch Goblin Curse
Mini P.E.K.K.A Skeleton Army
Skeleton Army Baby Dragon
Goblin Curse Baby Dragon Witch
Baby Dragon Goblin Giant
Mini P.E.K.K.A Witch Goblin Curse Skeleton Army
Skeleton Army Mini P.E.K.K.A
Goblin Curse Skeleton Army Witch Baby Dragon Goblin Giant
Goblin Curse Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Goblin Curse Witch
Skeleton Army Mini P.E.K.K.A Goblin Curse Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Goblin Curse
Skeleton Army Mini P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Baby Dragon Witch
Baby Dragon Witch Goblin Curse
Mini P.E.K.K.A Goblin Curse
Skeleton Army Mini P.E.K.K.A Goblin Curse Baby Dragon Witch Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Baby Dragon
Skeleton Army Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Giant
Mini P.E.K.K.A Goblin Curse Skeleton Army Witch Goblin Giant
Goblin Curse Baby Dragon Witch Goblin Giant
Mini P.E.K.K.A Skeleton Army Witch Goblin Giant
Mini P.E.K.K.A Goblin Curse Skeleton Army Goblin Giant
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Goblin Curse Skeleton Army Goblin Giant
Mini P.E.K.K.A Witch
Skeleton Army Goblin Giant
Mini P.E.K.K.A Skeleton Army Goblin Curse Witch Goblin Giant
Goblin Curse Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Baby Dragon Goblin Giant
Mini P.E.K.K.A Goblin Curse Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Goblin Curse Baby Dragon
Baby Dragon Goblin Giant
Goblin Curse Baby Dragon
Goblin Curse Baby Dragon Witch Goblin Giant
Baby Dragon Witch
Goblin Curse Baby Dragon
Mini P.E.K.K.A
Goblin Curse Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Goblin Curse Baby Dragon Witch
Baby Dragon
Baby Dragon
Goblin Curse Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Goblin Curse Baby Dragon
Goblin Curse Baby Dragon Witch
Witch
Mini P.E.K.K.A
Goblin Curse
Skeleton Army Witch
Goblin Curse Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Goblin Giant

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