My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Goblin Barrel Balloon Inferno Dragon
Zap
Royal Giant Inferno Tower Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Inferno Tower Goblin Barrel
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Balloon Inferno Dragon
Fireball
Inferno Tower Goblin Barrel Balloon Inferno Dragon
Poison
Inferno Tower Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Balloon Inferno Dragon
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Mini P.E.K.K.A Inferno Dragon Golden Knight Inferno Tower Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Mini P.E.K.K.A Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel The Log
Mini P.E.K.K.A
The Log
Inferno Tower
Goblin Barrel
Royal Giant Balloon Golden Knight
Balloon
Goblin Barrel The Log Golden Knight
The Log
Royal Giant Mini P.E.K.K.A Balloon
Inferno Dragon
Golden Knight
Goblin Barrel Balloon

Defense Synergies 2 2

Royal Giant
Mini P.E.K.K.A
The Log
Inferno Tower
The Log
Goblin Barrel
Balloon
The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon Golden Knight
Inferno Dragon
The Log
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Golden Knight
Mini P.E.K.K.A Inferno Tower Inferno Dragon The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A The Log
The Log
Inferno Tower Inferno Dragon
Inferno Tower The Log Golden Knight
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower
The Log
Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Inferno Tower
The Log Golden Knight
The Log Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A The Log
Inferno Tower Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Inferno Tower The Log Golden Knight
Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower Golden Knight
The Log
Mini P.E.K.K.A Inferno Tower Golden Knight
Inferno Tower Mini P.E.K.K.A The Log Inferno Dragon Golden Knight
Mini P.E.K.K.A Inferno Tower The Log Inferno Dragon Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Golden Knight
The Log
The Log
The Log
The Log
The Log
The Log Golden Knight
Mini P.E.K.K.A
The Log Golden Knight
The Log Golden Knight
The Log
The Log Golden Knight
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log Golden Knight
The Log
The Log
The Log
The Log
Inferno Dragon
The Log Golden Knight
The Log Golden Knight
The Log Golden Knight
Mini P.E.K.K.A
The Log
The Log
The Log
Mini P.E.K.K.A
The Log
The Log Golden Knight
The Log Golden Knight
Inferno Dragon

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