My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Royal Giant Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Witch
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Inferno Tower Wizard Skeleton Army Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Mini P.E.K.K.A Inferno Tower Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Mirror Witch The Log
Mini P.E.K.K.A
Wizard Mirror The Log
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A
Mirror
The Log Royal Giant Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Witch
Royal Giant
The Log
Mirror Royal Giant Mini P.E.K.K.A

Defense Synergies 4 10

Royal Giant
Mini P.E.K.K.A
The Log Wizard Mirror Skeleton Army Witch
Inferno Tower
Skeleton Army The Log Mirror
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Mirror
Skeleton Army Mini P.E.K.K.A Inferno Tower The Log
Skeleton Army
Inferno Tower Mirror Mini P.E.K.K.A Wizard The Log
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Wizard Mirror Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log
Inferno Tower Wizard Witch
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower
Skeleton Army Witch Wizard The Log
Inferno Tower Wizard Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Wizard Witch The Log
Wizard Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Wizard Skeleton Army Witch The Log
Wizard Witch The Log
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Wizard The Log
Skeleton Army Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Skeleton Army Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Skeleton Army
Mini P.E.K.K.A Inferno Tower Witch
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Inferno Tower Wizard Witch
Wizard Skeleton Army Witch
Inferno Tower Skeleton Army Witch Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Wizard Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Skeleton Army Witch
Wizard Witch
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Witch The Log
Witch
Witch The Log
Wizard

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