My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Flying Machine Balloon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Flying Machine Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Musketeer Flying Machine Balloon
Zap
Royal Giant Flying Machine Balloon
Barbarian Barrel
Musketeer
The Log
Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Musketeer Flying Machine Balloon Bowler
Fireball
Musketeer Flying Machine Balloon Bowler
Poison
Musketeer Flying Machine Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon Bowler
Rocket
Musketeer Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Musketeer Flying Machine Balloon Bowler Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Musketeer Flying Machine

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer Flying Machine Tornado Bowler
Mini P.E.K.K.A
Musketeer Tornado Bowler Mega Knight
Musketeer
Royal Giant Mini P.E.K.K.A Balloon Bowler Mega Knight
Flying Machine
Royal Giant Balloon Bowler Mega Knight
Tornado
Royal Giant Mini P.E.K.K.A Balloon Bowler Mega Knight
Balloon
Musketeer Flying Machine Tornado Mega Knight
Bowler
Royal Giant Mini P.E.K.K.A Musketeer Flying Machine Tornado
Mega Knight
Mini P.E.K.K.A Musketeer Flying Machine Tornado Balloon

Defense Synergies 1 10

Royal Giant
Mini P.E.K.K.A
Musketeer Tornado Bowler
Musketeer
Mini P.E.K.K.A Flying Machine Tornado Bowler Mega Knight
Flying Machine
Musketeer Bowler Mega Knight
Tornado
Bowler Mini P.E.K.K.A Musketeer Mega Knight
Balloon
Bowler
Tornado Mini P.E.K.K.A Musketeer Flying Machine
Mega Knight
Musketeer Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Flying Machine
Mini P.E.K.K.A Musketeer Flying Machine Mega Knight
Mini P.E.K.K.A Tornado Bowler Mega Knight Musketeer
Mini P.E.K.K.A Musketeer Bowler Mega Knight
Mini P.E.K.K.A Tornado Bowler Mega Knight
Tornado Bowler Musketeer Flying Machine Mega Knight
Musketeer Tornado Flying Machine
Bowler Musketeer Flying Machine Mega Knight
Mini P.E.K.K.A Musketeer Tornado
Tornado Mini P.E.K.K.A Musketeer Bowler Mega Knight
Musketeer Flying Machine Tornado Bowler Mega Knight
Musketeer Flying Machine Tornado
Mini P.E.K.K.A Bowler Mega Knight Musketeer Flying Machine
Bowler Mega Knight Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Tornado Bowler
Mega Knight Musketeer Flying Machine Tornado Bowler
Tornado Musketeer Flying Machine Bowler Mega Knight
Mini P.E.K.K.A Musketeer Tornado
Bowler Mega Knight Mini P.E.K.K.A Musketeer Flying Machine
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bowler
Mini P.E.K.K.A Musketeer Flying Machine Bowler Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Bowler
Mini P.E.K.K.A Bowler Mega Knight Musketeer Tornado
Mini P.E.K.K.A Musketeer Bowler Mega Knight
Musketeer Flying Machine Tornado
Mini P.E.K.K.A Musketeer Flying Machine Bowler
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Flying Machine Tornado
Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Flying Machine Bowler
Mega Knight Tornado Bowler
Mini P.E.K.K.A Bowler Mega Knight
Musketeer Flying Machine Bowler Mega Knight
Mini P.E.K.K.A Musketeer Flying Machine Tornado Bowler
Bowler Mega Knight Mini P.E.K.K.A Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine
Musketeer Flying Machine Tornado Bowler
Flying Machine
Musketeer Flying Machine
Bowler Mega Knight
Musketeer Flying Machine Tornado
Musketeer Flying Machine Tornado Bowler
Flying Machine Tornado Bowler
Flying Machine Tornado
Mini P.E.K.K.A Musketeer Tornado Bowler
Musketeer Flying Machine Tornado Bowler
Musketeer Flying Machine Tornado
Flying Machine Musketeer Bowler
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Bowler
Musketeer Flying Machine Bowler Mega Knight
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Flying Machine Bowler Mega Knight
Flying Machine Tornado Bowler Mega Knight
Musketeer Bowler Mega Knight
Tornado
Musketeer Tornado Bowler
Musketeer Flying Machine
Tornado Bowler Mega Knight
Musketeer Flying Machine Tornado Bowler
Musketeer Flying Machine Tornado Bowler Mega Knight
Musketeer Tornado
Musketeer Flying Machine Tornado
Musketeer Flying Machine
Mini P.E.K.K.A Bowler
Musketeer Mega Knight
Mega Knight
Bowler
Musketeer Flying Machine
Musketeer Flying Machine Tornado
Mini P.E.K.K.A Musketeer Flying Machine Bowler Mega Knight
Musketeer Flying Machine Bowler
Tornado
Musketeer Flying Machine Mega Knight
Musketeer Flying Machine Tornado Bowler
Musketeer Flying Machine Tornado
Musketeer Flying Machine Tornado Bowler Mega Knight
Bowler Mega Knight

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