My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch Princess
Zap
Royal Giant Skeleton Army Witch Princess
Barbarian Barrel
Valkyrie Skeleton Army Witch Princess
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Princess
Fireball
Skeleton Army Witch Princess
Poison
Skeleton Army Witch Princess
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Mini P.E.K.K.A Valkyrie Golden Knight Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Mini P.E.K.K.A Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Witch Princess
Mini P.E.K.K.A
Valkyrie Princess Mega Knight
Valkyrie
Mini P.E.K.K.A Witch
Skeleton Army
Witch
Royal Giant Valkyrie Mega Knight
Princess
Royal Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Witch Princess
Golden Knight

Defense Synergies 0 10

Royal Giant
Mini P.E.K.K.A
Valkyrie Skeleton Army Witch Princess
Valkyrie
Mini P.E.K.K.A Witch Princess
Skeleton Army
Mini P.E.K.K.A Princess
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Princess
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Golden Knight
Mega Knight
Witch Princess
Golden Knight
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Golden Knight
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Valkyrie Mega Knight
Witch Princess
Valkyrie Mega Knight Golden Knight
Mini P.E.K.K.A Witch Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Princess Mega Knight
Witch Princess
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Mini P.E.K.K.A Witch Princess Golden Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Skeleton Army Witch Golden Knight
Valkyrie Witch Princess Mega Knight
Mini P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie Witch Golden Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Mega Knight
Witch Princess
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Witch Golden Knight
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Witch Golden Knight
Valkyrie Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Mini P.E.K.K.A Valkyrie Golden Knight
Valkyrie Mega Knight Mini P.E.K.K.A Witch Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Golden Knight
Princess Golden Knight
Valkyrie
Valkyrie Mega Knight
Witch Princess
Witch Princess
Princess
Golden Knight
Mini P.E.K.K.A
Valkyrie Princess Golden Knight
Princess
Princess Golden Knight
Princess
Princess
Witch Princess Golden Knight
Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Princess Mega Knight
Valkyrie Witch Princess Mega Knight Golden Knight
Mega Knight
Princess
Valkyrie Witch Princess Mega Knight
Witch
Witch Princess Golden Knight
Witch Princess Mega Knight Golden Knight
Golden Knight
Witch Princess
Witch
Mini P.E.K.K.A
Mega Knight
Princess
Mega Knight
Princess
Skeleton Army Witch Princess
Witch Princess
Mini P.E.K.K.A Valkyrie Princess Mega Knight
Princess
Mega Knight
Witch Princess Golden Knight
Witch Princess
Witch Princess Mega Knight Golden Knight
Mega Knight

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