My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Prince Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Miner
Giant Snowball
Miner
Zap
Royal Giant Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Royal Giant Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Prince Bowler P.E.K.K.A Miner
Fireball
Wizard Bowler
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince Bowler
Rocket
Valkyrie Wizard Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince Bowler P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Mini P.E.K.K.A Valkyrie Wizard Prince Bowler Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Mini P.E.K.K.A Valkyrie Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Miner Wizard Bowler
Mini P.E.K.K.A
Valkyrie Wizard Bowler
Valkyrie
Prince Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Miner
Prince
Valkyrie Wizard Bowler Miner
Bowler
Royal Giant Mini P.E.K.K.A Prince Miner
P.E.K.K.A
Valkyrie Wizard
Miner
Royal Giant Wizard Prince Bowler

Defense Synergies 0 10

Royal Giant
Mini P.E.K.K.A
Valkyrie Wizard Bowler
Valkyrie
Mini P.E.K.K.A Wizard Prince Bowler P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Wizard Bowler
Bowler
Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A
Valkyrie Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Prince Bowler P.E.K.K.A Valkyrie
Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A Valkyrie Prince Bowler P.E.K.K.A
Bowler Valkyrie
Wizard
Bowler Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince Bowler Miner
Valkyrie Wizard Bowler
Wizard
Mini P.E.K.K.A Prince Bowler P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Bowler Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bowler P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Prince Bowler P.E.K.K.A
Valkyrie Wizard Prince Bowler
Valkyrie Wizard Bowler
Mini P.E.K.K.A P.E.K.K.A Prince
Valkyrie Wizard Bowler Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Prince Bowler P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Prince Bowler Miner
P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince Bowler
Mini P.E.K.K.A Valkyrie Prince Bowler P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince Bowler
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Bowler
Mini P.E.K.K.A P.E.K.K.A Valkyrie Prince
P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince Bowler
P.E.K.K.A Valkyrie Prince Bowler
Mini P.E.K.K.A Prince Bowler P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Bowler
Mini P.E.K.K.A Valkyrie Prince Bowler P.E.K.K.A
Valkyrie Bowler Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Bowler Miner
Miner
Valkyrie Prince
Wizard Valkyrie Bowler
Wizard
Wizard Bowler
Wizard Bowler
Miner Wizard
Mini P.E.K.K.A Prince Bowler
Miner Valkyrie Wizard Prince Bowler
Wizard
Bowler Miner
Prince
Wizard Bowler
Wizard Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Bowler
Valkyrie Wizard Bowler Miner
Prince Bowler
Wizard
Prince Bowler
Valkyrie Wizard Bowler
Miner Wizard Bowler
Wizard Prince Bowler Miner
Miner
Wizard
Wizard
Mini P.E.K.K.A Bowler
Wizard Miner
P.E.K.K.A Prince
Wizard Bowler
Prince
Wizard
Miner Mini P.E.K.K.A Valkyrie Wizard Prince Bowler
Wizard Bowler
Prince P.E.K.K.A
Bowler
Prince Bowler Miner
Prince P.E.K.K.A
Wizard Bowler

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