My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Guards Giant Skeleton
Giant Snowball
Goblin Gang Guards Princess
Zap
Goblin Gang Firecracker Royal Giant Guards Princess
Barbarian Barrel
Goblin Gang Firecracker Wizard Guards Giant Skeleton Princess
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Guards Giant Skeleton Princess
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Firecracker Guards Princess
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Guards Giant Skeleton Princess
Fireball
Goblin Gang Firecracker Wizard Princess
Poison
Goblin Gang Firecracker Wizard Guards Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Guards Princess Mini P.E.K.K.A Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Guards Princess

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A Giant Skeleton Princess
Firecracker
Royal Giant Goblin Gang Mini P.E.K.K.A Giant Skeleton Princess
Royal Giant
Firecracker Goblin Gang Wizard Guards Giant Skeleton Princess
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Giant Skeleton Princess
Wizard
Royal Giant Mini P.E.K.K.A Giant Skeleton
Guards
Royal Giant
Giant Skeleton
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Wizard Princess
Princess
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 17

Goblin Gang
Firecracker Mini P.E.K.K.A Guards Giant Skeleton Princess
Firecracker
Goblin Gang Mini P.E.K.K.A Guards Giant Skeleton Princess
Royal Giant
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Guards Princess
Wizard
Mini P.E.K.K.A Guards Giant Skeleton
Guards
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Princess
Giant Skeleton
Goblin Gang Firecracker Wizard Guards Princess
Princess
Goblin Gang Firecracker Mini P.E.K.K.A Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Goblin Gang Firecracker Guards
Firecracker Mini P.E.K.K.A Giant Skeleton Princess
Goblin Gang Firecracker Guards
Goblin Gang Firecracker Wizard Princess
Giant Skeleton
Mini P.E.K.K.A Goblin Gang Princess
Goblin Gang Guards Firecracker Mini P.E.K.K.A Giant Skeleton
Goblin Gang Guards Firecracker Wizard Giant Skeleton Princess
Goblin Gang Firecracker Wizard Princess
Mini P.E.K.K.A Goblin Gang Wizard Guards Giant Skeleton
Wizard Goblin Gang Firecracker Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Guards
Wizard Firecracker Guards Giant Skeleton Princess
Mini P.E.K.K.A
Goblin Gang Wizard Firecracker Mini P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Giant Skeleton
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Goblin Gang Guards Giant Skeleton Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton Goblin Gang Mini P.E.K.K.A Guards
Firecracker Wizard Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Firecracker Mini P.E.K.K.A
Goblin Gang Guards
Mini P.E.K.K.A Guards Giant Skeleton
Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Wizard Guards
Wizard Firecracker Princess
Goblin Gang Guards Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards Giant Skeleton
Firecracker Princess
Giant Skeleton
Firecracker Guards Giant Skeleton
Wizard Firecracker
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Goblin Gang Mini P.E.K.K.A Guards
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Wizard Princess
Firecracker Wizard Princess
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Princess
Firecracker Wizard Princess
Giant Skeleton
Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Wizard Princess
Firecracker
Firecracker Wizard Princess
Firecracker Wizard Guards
Mini P.E.K.K.A
Wizard
Firecracker Princess
Giant Skeleton
Firecracker Wizard Princess
Goblin Gang Guards Princess
Firecracker Wizard Princess
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Princess
Firecracker Wizard Princess
Giant Skeleton
Firecracker
Goblin Gang Firecracker Guards Giant Skeleton Princess
Firecracker Princess
Firecracker Giant Skeleton Princess
Firecracker Wizard

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