My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Baby Dragon Prince P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Baby Dragon Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Skeleton Army Prince
Giant Snowball
Battle Ram Skeleton Army Baby Dragon
Zap
Royal Giant Battle Ram Skeleton Army Prince
Barbarian Barrel
Battle Ram Skeleton Army
The Log
Royal Giant Battle Ram Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Skeleton Army Baby Dragon Prince P.E.K.K.A
Fireball
Battle Ram Skeleton Army Baby Dragon
Poison
Skeleton Army
Lightning
Battle Ram Baby Dragon Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Battle Ram Baby Dragon Prince Goblinstein Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Battle Ram Baby Dragon Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Baby Dragon
Battle Ram
Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Royal Giant Battle Ram Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Baby Dragon
P.E.K.K.A
Battle Ram Baby Dragon
Mega Knight
Prince Baby Dragon
Goblinstein

Defense Synergies 0 4

Royal Giant
Battle Ram
Skeleton Army
Prince
Baby Dragon
Prince P.E.K.K.A Mega Knight
Prince
Skeleton Army Baby Dragon
P.E.K.K.A
Baby Dragon
Mega Knight
Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Baby Dragon Mega Knight
Baby Dragon
Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Prince
Skeleton Army Prince Mega Knight
Skeleton Army Baby Dragon Mega Knight
Baby Dragon
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Baby Dragon Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Mega Knight Skeleton Army Prince P.E.K.K.A
Mega Knight Skeleton Army Baby Dragon Prince
Baby Dragon Mega Knight
P.E.K.K.A Prince
Skeleton Army Mega Knight Baby Dragon Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince P.E.K.K.A
Baby Dragon Prince Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Prince
Skeleton Army Prince P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Prince Mega Knight
Baby Dragon
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army Prince
P.E.K.K.A Mega Knight Skeleton Army Baby Dragon Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Prince
Skeleton Army P.E.K.K.A Mega Knight Prince
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Baby Dragon Prince P.E.K.K.A
Mega Knight Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon
Baby Dragon
Prince
Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Prince Mega Knight
Baby Dragon
Baby Dragon
Mega Knight
P.E.K.K.A Prince Mega Knight
Skeleton Army Prince
Baby Dragon
Baby Dragon Prince Mega Knight
Baby Dragon
Prince P.E.K.K.A Mega Knight
Baby Dragon
Baby Dragon Prince Mega Knight
Prince P.E.K.K.A
Mega Knight

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