My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Giant Zappies Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Zappies
Zap
Bats Royal Giant Zappies
Barbarian Barrel
Rascals Zappies
The Log
Rascals Royal Giant Zappies
Earthquake
Zappies
Arrows
Bats Rascals Zappies
Royal Delivery
Bats Rascals Zappies Bowler P.E.K.K.A
Fireball
Rascals Zappies Bowler
Poison
Bats Rascals Zappies
Lightning
Bowler
Rocket
Rascals Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Zappies Rascals Bowler Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Barbarian Barrel Zappies Rascals

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Rascals Barbarian Barrel Bowler P.E.K.K.A
Rascals
Bats Zappies
Royal Giant
Bats Barbarian Barrel Zappies Rocket Bowler
Zappies
Rascals Royal Giant Barbarian Barrel Bowler P.E.K.K.A
Rocket
Royal Giant
Barbarian Barrel
Royal Giant Bats Zappies Bowler P.E.K.K.A
Bowler
Bats Royal Giant Zappies Barbarian Barrel
P.E.K.K.A
Bats Zappies Barbarian Barrel

Defense Synergies 0 11

Bats
Rascals Zappies Barbarian Barrel Bowler P.E.K.K.A
Rascals
Bats Barbarian Barrel
Royal Giant
Zappies
Bats Barbarian Barrel Bowler P.E.K.K.A
Rocket
Barbarian Barrel
Bats Rascals Zappies Bowler P.E.K.K.A
Bowler
Bats Zappies Barbarian Barrel
P.E.K.K.A
Bats Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zappies Barbarian Barrel
P.E.K.K.A Bats Rascals Zappies
Rocket Bowler P.E.K.K.A Bats Rascals Zappies
P.E.K.K.A Bats Rascals Zappies Bowler
Rocket Barbarian Barrel Bowler P.E.K.K.A
Barbarian Barrel Bowler Bats Rascals Zappies
Bats Rocket Rascals Zappies
Rocket Bowler Rascals Barbarian Barrel P.E.K.K.A
Zappies P.E.K.K.A Rascals
Rascals Zappies Barbarian Barrel Bowler
Bats Rascals Zappies Barbarian Barrel Bowler
Bats Rascals Zappies
Bowler P.E.K.K.A Bats Rascals Zappies Rocket
Rocket Bowler Bats Rascals Zappies Barbarian Barrel P.E.K.K.A
P.E.K.K.A Rascals Zappies
Rocket Rascals Zappies Bowler P.E.K.K.A
Bats Rascals Zappies Bowler P.E.K.K.A
Bats Rascals Zappies Barbarian Barrel Bowler
Barbarian Barrel Bats Rascals Zappies Bowler
P.E.K.K.A Zappies
Rascals Bowler Bats Zappies Barbarian Barrel P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zappies Barbarian Barrel Bowler P.E.K.K.A
Rocket Barbarian Barrel Bowler
Zappies P.E.K.K.A Bats Rascals Rocket Bowler
Rocket Bowler P.E.K.K.A Bats Rascals Zappies Barbarian Barrel
P.E.K.K.A Rascals Zappies Bowler
Rocket Bats Rascals Zappies
Rascals Rocket P.E.K.K.A Bats Zappies Bowler
P.E.K.K.A Rascals Zappies
Rocket P.E.K.K.A Bats Zappies Barbarian Barrel
P.E.K.K.A Zappies
P.E.K.K.A Bats Rascals Zappies Bowler
Rocket P.E.K.K.A Bowler
Rascals Rocket Bowler P.E.K.K.A Zappies
Rascals Zappies Bowler
Rascals Zappies Bats Rocket Barbarian Barrel Bowler P.E.K.K.A
Bats Bowler Rascals Zappies Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Barbarian Barrel
Barbarian Barrel Bowler
Rocket Barbarian Barrel
Rascals Rocket Barbarian Barrel
Rocket Barbarian Barrel Bowler
Bats Rocket
Bowler
Barbarian Barrel Bowler
Rocket Bats Bowler
Rocket Barbarian Barrel Bowler
Rocket
Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel
Bats Rocket
Rocket Barbarian Barrel Bowler
Rocket Barbarian Barrel Bowler
Rocket Bowler
Rocket
Rocket Bowler
Rocket Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel Bowler
Bowler
Rocket Barbarian Barrel
Bats
Rocket Bats Zappies
Bowler
Rocket
Rocket Zappies
P.E.K.K.A
Rocket Bowler
Bats Zappies Rocket Barbarian Barrel
Rocket Zappies
Barbarian Barrel
Rascals Rocket Bowler
Bowler
Rocket
P.E.K.K.A
Bats Rascals Zappies Rocket Bowler
Bats Zappies Rocket
Rocket Barbarian Barrel Bowler
P.E.K.K.A
Rocket Bowler

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