My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Recruits Skeleton Army
The Log
Royal Giant Royal Recruits Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Hog Rider Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Skeleton Army Inferno Dragon
Poison
Royal Recruits Skeleton Army
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Inferno Dragon Royal Giant Lightning Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Hog Rider Inferno Dragon Royal Giant

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Hog Rider
Royal Recruits
Hog Rider
Hog Rider
Lightning Royal Giant Royal Recruits Mega Knight
Skeleton Army
Lightning
Royal Giant Hog Rider
P.E.K.K.A
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider

Defense Synergies 0 3

Royal Giant
Royal Recruits
Skeleton Army
Hog Rider
Skeleton Army
Royal Recruits Inferno Dragon
Lightning
P.E.K.K.A
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits
Skeleton Army P.E.K.K.A Inferno Dragon Royal Recruits Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Royal Recruits Lightning Inferno Dragon
Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Lightning Royal Recruits Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mega Knight
Lightning Inferno Dragon
Lightning Royal Recruits P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Mega Knight
Skeleton Army Royal Recruits Mega Knight
Inferno Dragon
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight Lightning
Skeleton Army Mega Knight Royal Recruits P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Royal Recruits Lightning P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Royal Recruits Skeleton Army P.E.K.K.A
Mega Knight Royal Recruits Skeleton Army
Royal Recruits Inferno Dragon Mega Knight
P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Mega Knight P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight P.E.K.K.A
Lightning Inferno Dragon Mega Knight
Royal Recruits Skeleton Army P.E.K.K.A Mega Knight Lightning
Royal Recruits Skeleton Army Lightning P.E.K.K.A Mega Knight
Royal Recruits P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Royal Recruits Skeleton Army P.E.K.K.A Lightning
P.E.K.K.A Mega Knight Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Lightning P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Royal Recruits P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Royal Recruits
Royal Recruits Skeleton Army Lightning P.E.K.K.A Mega Knight
Royal Recruits Skeleton Army Lightning P.E.K.K.A Mega Knight
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Lightning P.E.K.K.A Inferno Dragon
Mega Knight Royal Recruits P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Lightning
Lightning Royal Recruits
Mega Knight
Lightning
Lightning
Lightning
Lightning Royal Recruits
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits Mega Knight
Lightning
Lightning
Lightning Mega Knight
Lightning Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Royal Recruits
Mega Knight
Inferno Dragon
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning
Lightning
Lightning Mega Knight
Lightning
P.E.K.K.A Mega Knight
Lightning
Lightning Royal Recruits Skeleton Army
Lightning
Lightning Mega Knight
Lightning
Lightning
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Lightning
Lightning
Lightning Royal Recruits Mega Knight
P.E.K.K.A Inferno Dragon
Lightning Mega Knight

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