My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Musketeer Zappies Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Skeleton King
Giant Snowball
Tombstone Musketeer Zappies Fisherman Skeleton King
Zap
Royal Giant Tombstone Zappies Fisherman Skeleton King
Barbarian Barrel
Tombstone Musketeer Zappies Skeleton King
The Log
Royal Giant Tombstone Musketeer Zappies Fisherman Skeleton King
Earthquake
Tombstone Zappies Skeleton King
Arrows
Tombstone Zappies Skeleton King
Royal Delivery
Musketeer Zappies Fisherman Skeleton King
Fireball
Tombstone Musketeer Zappies Fisherman Skeleton King
Poison
Tombstone Musketeer Zappies Fisherman Skeleton King
Lightning
Tombstone Musketeer Fisherman Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Fisherman Fireball Musketeer Zappies Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Fisherman Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Fisherman Musketeer Zappies The Log Skeleton King
Tombstone
Fireball
Royal Giant The Log Skeleton King
Musketeer
Royal Giant The Log Fisherman
Zappies
Royal Giant
The Log
Royal Giant Fireball Musketeer Fisherman
Fisherman
Royal Giant Musketeer The Log
Skeleton King
Royal Giant Fireball

Defense Synergies 4 12

Royal Giant
Tombstone
Musketeer Skeleton King Fireball Zappies
Fireball
The Log Tombstone Musketeer Zappies
Musketeer
Tombstone The Log Fireball Zappies Fisherman Skeleton King
Zappies
Tombstone Fireball Musketeer The Log Fisherman Skeleton King
The Log
Fireball Musketeer Zappies Fisherman
Fisherman
Musketeer Zappies The Log Skeleton King
Skeleton King
Tombstone Musketeer Zappies Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer Zappies The Log
Tombstone Musketeer Zappies The Log Fisherman
Fisherman Tombstone Musketeer Zappies
Tombstone Musketeer Zappies Fisherman Skeleton King
Tombstone Fireball The Log
Fireball The Log Musketeer Zappies
Musketeer Tombstone Fireball Zappies
Fireball Musketeer The Log
Zappies Tombstone Musketeer Fisherman Skeleton King
Musketeer Zappies Fisherman
Tombstone Fireball Musketeer Zappies The Log Fisherman Skeleton King
Musketeer Fireball Zappies
Tombstone Fireball Musketeer Zappies The Log
Fireball Tombstone Zappies The Log Skeleton King
Tombstone Zappies Skeleton King
Fireball Zappies The Log Fisherman
Tombstone Fireball Musketeer Zappies Fisherman
Tombstone Fireball Musketeer Zappies The Log Fisherman
The Log Tombstone Fireball Musketeer Zappies Fisherman
Musketeer Zappies Fisherman
Fireball Musketeer Zappies The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Zappies Fisherman
Fireball Musketeer The Log Fisherman
Tombstone Zappies Musketeer The Log Fisherman
Fireball Musketeer Zappies The Log Fisherman
Tombstone Musketeer Zappies Fisherman
Fireball Musketeer Zappies
Tombstone Fireball Musketeer Zappies
Zappies Fisherman
Tombstone Fireball Zappies The Log
Tombstone Musketeer Zappies
Tombstone Musketeer Zappies
Fireball The Log
Tombstone Fireball Zappies Skeleton King
Fireball Musketeer Zappies
Tombstone Zappies Fireball Musketeer The Log Fisherman Skeleton King
Fireball Musketeer Zappies The Log Skeleton King
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Fisherman
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fisherman
Fireball Musketeer The Log Fisherman
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log Fisherman
Fireball Musketeer The Log
The Log Fireball
Fisherman
Fireball The Log Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer Zappies
Fireball
Fireball Musketeer The Log
Fireball Zappies
Fireball The Log
Tombstone Fireball Musketeer Zappies
Fireball Musketeer Zappies
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer Skeleton King
Fireball
Musketeer
Fireball Musketeer Zappies The Log Skeleton King
Fireball Musketeer Zappies
Fireball Musketeer The Log
Fireball

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