My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Zappies Fisherman Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Tombstone Zappies Fisherman
Zap
Royal Giant Tombstone Zappies Fisherman
Barbarian Barrel
Tombstone Zappies
The Log
Royal Giant Tombstone Zappies Fisherman
Earthquake
Tombstone Zappies
Arrows
Tombstone Zappies
Royal Delivery
Zappies Fisherman Mother Witch
Fireball
Tombstone Zappies Fisherman Mother Witch
Poison
Tombstone Zappies Fisherman Mother Witch
Lightning
Tombstone Fisherman Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Fisherman Fireball Zappies Mother Witch Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Fisherman Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Fisherman Mother Witch Zappies The Log Monk
Tombstone
Fireball
Royal Giant The Log
Zappies
Royal Giant
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant The Log
Mother Witch
Royal Giant
Monk
Royal Giant

Defense Synergies 1 11

Royal Giant
Tombstone
Fireball Zappies Mother Witch
Fireball
The Log Tombstone Zappies
Zappies
Tombstone Fireball The Log Fisherman Mother Witch
The Log
Fireball Zappies Fisherman Mother Witch
Fisherman
Zappies The Log Mother Witch Monk
Mother Witch
Tombstone Zappies The Log Fisherman
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Zappies The Log
Tombstone Zappies The Log Fisherman Monk
Fisherman Tombstone Zappies
Tombstone Zappies Fisherman Monk
Tombstone Fireball The Log Monk
Fireball The Log Zappies Mother Witch
Tombstone Fireball Zappies
Fireball The Log Monk
Zappies Tombstone Fisherman
Zappies Fisherman
Mother Witch Tombstone Fireball Zappies The Log Fisherman
Fireball Zappies
Tombstone Fireball Zappies The Log
Fireball Tombstone Zappies The Log
Tombstone Zappies
Monk Fireball Zappies The Log Fisherman
Tombstone Fireball Zappies Fisherman
Tombstone Fireball Zappies The Log Fisherman
The Log Tombstone Fireball Zappies Fisherman Mother Witch
Zappies Fisherman
Fireball Zappies The Log Fisherman Mother Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Zappies Fisherman
Fireball The Log Fisherman Monk
Tombstone Zappies The Log Fisherman
Fireball Zappies The Log Fisherman Monk
Tombstone Zappies Fisherman
Fireball Mother Witch Zappies Monk
Tombstone Fireball Zappies
Zappies Fisherman
Tombstone Fireball Zappies The Log Monk
Tombstone Zappies
Tombstone Zappies
Monk Fireball The Log
Tombstone Fireball Zappies
Fireball Zappies
Tombstone Zappies Fireball The Log Fisherman Monk
Fireball Zappies The Log Mother Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch Monk
The Log
Fireball The Log
Fireball The Log Monk Fisherman
Fireball Fisherman
Monk Fireball The Log Fisherman
Fireball Monk
Fireball The Log Fisherman
Fireball Fisherman Monk
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Monk Fireball
Fisherman
Fireball The Log Fisherman Monk
Fireball The Log Mother Witch Monk
Fireball The Log Monk
Fireball
The Log Fisherman Monk
Fireball The Log Monk
The Log Mother Witch Fireball
Fisherman
Fireball The Log Fisherman Monk
Fireball The Log Fisherman Monk
Fireball The Log Fisherman
Fireball Mother Witch
Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies Monk
Fireball The Log Monk
Tombstone Fireball Zappies
Fireball Zappies Monk
The Log Fireball
Fireball
The Log Fireball
Monk Fireball
Fireball Zappies The Log
Fireball Zappies
Fireball The Log Monk
Fireball Monk

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