My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Giant Three Musketeers Hunter Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Three Musketeers Guards
Giant Snowball
Tombstone Three Musketeers Guards
Zap
Royal Giant Tombstone Three Musketeers Guards
Barbarian Barrel
Tombstone Three Musketeers Guards Hunter
The Log
Royal Giant Tombstone Three Musketeers Guards Hunter
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Three Musketeers Guards Hunter
Fireball
Tombstone Three Musketeers Hunter
Poison
Tombstone Three Musketeers Guards Hunter
Lightning
Tombstone Three Musketeers Hunter
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Guards Hunter Golden Knight Giant Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Tombstone Guards Hunter

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Hunter Guards
Tombstone
Giant
Barbarian Barrel Hunter Three Musketeers Guards
Three Musketeers
Giant Barbarian Barrel Guards Golden Knight
Barbarian Barrel
Royal Giant Giant Three Musketeers Hunter
Guards
Royal Giant Giant Three Musketeers
Hunter
Royal Giant Giant Barbarian Barrel
Golden Knight
Three Musketeers

Defense Synergies 1 7

Royal Giant
Tombstone
Barbarian Barrel Guards Hunter
Giant
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Tombstone Three Musketeers Guards Hunter
Guards
Hunter Tombstone Barbarian Barrel
Hunter
Guards Tombstone Barbarian Barrel Golden Knight
Golden Knight
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel Golden Knight
Hunter Tombstone Three Musketeers
Three Musketeers Hunter Tombstone
Three Musketeers Hunter Tombstone Guards
Tombstone Barbarian Barrel
Barbarian Barrel Guards Hunter
Three Musketeers Hunter Tombstone
Barbarian Barrel Golden Knight
Three Musketeers Hunter Tombstone
Guards Barbarian Barrel Hunter
Guards Tombstone Barbarian Barrel Hunter
Three Musketeers Hunter
Tombstone Hunter Three Musketeers Guards
Three Musketeers Tombstone Barbarian Barrel Guards Hunter Golden Knight
Tombstone Three Musketeers Hunter
Three Musketeers Hunter
Three Musketeers Tombstone Hunter
Tombstone Three Musketeers Barbarian Barrel Guards Hunter Golden Knight
Barbarian Barrel Hunter Tombstone Guards
Three Musketeers Hunter
Barbarian Barrel Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Barbarian Barrel
Barbarian Barrel Hunter
Tombstone Guards Hunter Golden Knight
Guards Hunter Barbarian Barrel
Tombstone Three Musketeers Guards Hunter
Three Musketeers Hunter
Guards Tombstone Hunter
Hunter
Tombstone Barbarian Barrel
Tombstone Three Musketeers Guards
Tombstone Guards Hunter Golden Knight
Guards
Tombstone Three Musketeers Guards Hunter Golden Knight
Three Musketeers
Tombstone Guards Three Musketeers Barbarian Barrel Hunter Golden Knight
Barbarian Barrel Hunter Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Golden Knight
Barbarian Barrel Golden Knight
Barbarian Barrel
Barbarian Barrel Guards
Barbarian Barrel
Hunter
Barbarian Barrel Hunter
Golden Knight
Three Musketeers Guards
Barbarian Barrel Golden Knight
Three Musketeers Barbarian Barrel Hunter Golden Knight
Barbarian Barrel
Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter Golden Knight
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel Golden Knight
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel Hunter Golden Knight
Golden Knight
Barbarian Barrel Golden Knight
Hunter
Guards
Hunter
Tombstone Barbarian Barrel Guards
Three Musketeers Hunter
Barbarian Barrel
Three Musketeers Hunter
Three Musketeers
Guards Golden Knight
Barbarian Barrel Golden Knight

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