My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Three Musketeers Witch Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers
Giant Snowball
Three Musketeers Witch
Zap
Royal Giant Three Musketeers Witch
Barbarian Barrel
Valkyrie Three Musketeers Witch Executioner
The Log
Royal Giant Three Musketeers Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Three Musketeers Witch Bowler Executioner
Fireball
Three Musketeers Witch Bowler Executioner
Poison
Three Musketeers Witch Executioner
Lightning
Valkyrie Three Musketeers Witch Bowler Executioner
Rocket
Valkyrie Three Musketeers Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Freeze Witch Bowler Executioner Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Freeze Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Witch Bowler Executioner
Valkyrie
Three Musketeers Witch Executioner
Three Musketeers
Valkyrie Rage
Rage
Witch Three Musketeers
Freeze
Witch
Rage Royal Giant Valkyrie Bowler
Bowler
Royal Giant Witch Executioner
Executioner
Royal Giant Valkyrie Bowler

Defense Synergies 0 5

Royal Giant
Valkyrie
Freeze Witch Bowler Executioner
Three Musketeers
Rage
Freeze
Valkyrie
Witch
Valkyrie Bowler
Bowler
Valkyrie Witch
Executioner
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Executioner
Valkyrie Three Musketeers Witch Executioner
Three Musketeers Witch Bowler Valkyrie Freeze Executioner
Three Musketeers Witch Valkyrie Bowler
Valkyrie Bowler
Freeze Bowler Valkyrie Executioner
Three Musketeers Freeze Witch Executioner
Bowler Valkyrie
Three Musketeers Witch
Valkyrie Bowler
Valkyrie Witch Executioner Freeze Bowler
Three Musketeers Executioner Witch
Bowler Valkyrie Three Musketeers Freeze Witch
Valkyrie Three Musketeers Bowler Executioner Freeze Witch
Three Musketeers
Three Musketeers Freeze Bowler
Three Musketeers Valkyrie Witch Bowler Executioner
Valkyrie Three Musketeers Witch Bowler Executioner
Valkyrie Freeze Witch Executioner Bowler
Three Musketeers
Valkyrie Bowler Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler
Valkyrie Bowler Executioner
Valkyrie Witch Bowler
Valkyrie Bowler
Valkyrie Three Musketeers Witch Bowler Executioner
Executioner Three Musketeers Freeze Witch
Valkyrie Witch Bowler
Valkyrie
Freeze Valkyrie Witch
Witch Three Musketeers
Valkyrie Witch Bowler
Valkyrie Bowler
Bowler Valkyrie Three Musketeers Witch Executioner
Valkyrie Three Musketeers Witch Bowler Executioner
Witch Valkyrie Three Musketeers Freeze Bowler Executioner
Valkyrie Bowler Executioner Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Bowler Executioner
Valkyrie Freeze
Executioner Valkyrie Bowler
Executioner Freeze Witch
Witch Bowler Executioner
Freeze Bowler Executioner
Three Musketeers Bowler
Valkyrie Bowler
Executioner
Three Musketeers Bowler Executioner
Freeze
Three Musketeers Witch Bowler Executioner
Three Musketeers Bowler Executioner
Three Musketeers Freeze
Three Musketeers Bowler Executioner
Valkyrie Witch Bowler
Bowler
Bowler
Freeze Valkyrie Witch Bowler Executioner
Witch
Witch Bowler Executioner
Witch Bowler
Witch Executioner
Freeze Witch
Bowler
Freeze
Bowler
Freeze Witch
Three Musketeers Witch Executioner
Freeze
Valkyrie Three Musketeers Bowler Executioner
Bowler Executioner
Three Musketeers Executioner
Freeze Witch Bowler
Witch Executioner
Freeze Witch Bowler Executioner
Bowler

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