My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Hunter Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Royal Giant Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Hunter Sparky
The Log
Royal Giant Goblin Barrel Skeleton Army Hunter Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Baby Dragon Hunter Sparky
Fireball
Goblin Barrel Skeleton Army Baby Dragon Hunter Sparky
Poison
Skeleton Army Hunter Sparky
Lightning
Valkyrie Baby Dragon Hunter Sparky
Rocket
Valkyrie Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Baby Dragon Hunter Royal Giant Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Hunter Baby Dragon Sparky
Valkyrie
Goblin Barrel Baby Dragon Hunter Sparky
Goblin Barrel
Royal Giant Valkyrie Skeleton Army Baby Dragon Golem Sparky
Skeleton Army
Goblin Barrel Sparky
Baby Dragon
Golem Royal Giant Valkyrie Goblin Barrel Sparky
Hunter
Royal Giant Valkyrie Golem Sparky
Golem
Baby Dragon Goblin Barrel Hunter Sparky
Sparky
Royal Giant Valkyrie Goblin Barrel Skeleton Army Baby Dragon Hunter Golem

Defense Synergies 0 4

Royal Giant
Valkyrie
Baby Dragon Hunter Sparky
Goblin Barrel
Skeleton Army
Sparky
Baby Dragon
Valkyrie
Hunter
Valkyrie
Golem
Sparky
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Sparky
Skeleton Army Hunter Sparky Valkyrie
Skeleton Army Hunter Sparky Valkyrie
Skeleton Army Hunter Sparky Valkyrie
Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie Baby Dragon Hunter
Hunter Baby Dragon
Valkyrie Baby Dragon Sparky
Hunter Sparky Skeleton Army
Skeleton Army Valkyrie Hunter Sparky
Valkyrie Skeleton Army Baby Dragon Hunter
Hunter Baby Dragon
Skeleton Army Hunter Sparky Valkyrie
Valkyrie Skeleton Army Sparky Baby Dragon Hunter
Skeleton Army Sparky Hunter
Skeleton Army Hunter Sparky
Sparky Valkyrie Skeleton Army Hunter
Valkyrie Skeleton Army Baby Dragon Hunter
Valkyrie Baby Dragon Hunter
Sparky Hunter
Valkyrie Skeleton Army Baby Dragon Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Sparky
Valkyrie Baby Dragon Hunter
Skeleton Army Valkyrie Hunter Sparky
Valkyrie Skeleton Army Hunter Sparky
Valkyrie Skeleton Army Hunter Sparky
Baby Dragon Hunter
Skeleton Army Sparky Valkyrie Hunter
Valkyrie Skeleton Army Hunter Sparky
Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Valkyrie Hunter Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Hunter Sparky
Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Valkyrie Baby Dragon Hunter
Valkyrie Baby Dragon Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Baby Dragon Hunter
Baby Dragon Sparky
Baby Dragon Hunter
Sparky
Valkyrie Sparky
Baby Dragon
Baby Dragon Hunter Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Hunter Sparky
Baby Dragon Sparky
Sparky
Sparky
Baby Dragon Hunter Sparky
Valkyrie Baby Dragon
Baby Dragon Sparky
Sparky
Baby Dragon
Valkyrie Baby Dragon Hunter Sparky
Baby Dragon Hunter Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Hunter Sparky
Sparky
Hunter Sparky
Sparky
Sparky
Sparky
Skeleton Army
Baby Dragon Hunter
Valkyrie Baby Dragon Hunter Sparky
Baby Dragon
Sparky
Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky

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