My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Firecracker Royal Giant Inferno Tower Skeleton King
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton King
The Log
Firecracker Royal Giant Skeleton King
Earthquake
Firecracker Inferno Tower Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker Valkyrie Skeleton King
Fireball
Firecracker Inferno Tower Skeleton King
Poison
Bats Firecracker Inferno Tower Skeleton King
Lightning
Valkyrie Inferno Tower Skeleton King
Rocket
Valkyrie Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fireball Valkyrie Skeleton King Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Skeleton King
Firecracker
Royal Giant Bats Valkyrie
Royal Giant
Bats Firecracker Fireball The Log Skeleton King
Fireball
Royal Giant The Log Skeleton King
Valkyrie
Bats Firecracker
Inferno Tower
The Log
Royal Giant Fireball
Skeleton King
Bats Royal Giant Fireball

Defense Synergies 4 11

Bats
Firecracker Valkyrie Inferno Tower The Log Skeleton King
Firecracker
Valkyrie The Log Bats Inferno Tower
Royal Giant
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Firecracker Bats Fireball Inferno Tower The Log
Inferno Tower
The Log Bats Firecracker Fireball Valkyrie Skeleton King
The Log
Firecracker Fireball Inferno Tower Bats Valkyrie
Skeleton King
Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower The Log
Inferno Tower Bats Firecracker Valkyrie The Log
Inferno Tower Bats Valkyrie
Inferno Tower Bats Firecracker Valkyrie Skeleton King
Firecracker Fireball Valkyrie The Log
Fireball The Log Bats Firecracker Valkyrie
Bats Inferno Tower Firecracker Fireball
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Skeleton King
Firecracker Valkyrie Inferno Tower
Bats Valkyrie Firecracker Fireball The Log Skeleton King
Inferno Tower Bats Firecracker Fireball
Inferno Tower Bats Fireball Valkyrie The Log
Fireball Valkyrie Bats Firecracker The Log Skeleton King
Inferno Tower Skeleton King
Inferno Tower Fireball The Log
Bats Firecracker Fireball Valkyrie Inferno Tower
Fireball Valkyrie Bats Firecracker The Log
Valkyrie The Log Bats Firecracker Fireball
Inferno Tower
Valkyrie Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Firecracker Valkyrie The Log
Bats Valkyrie Inferno Tower The Log
Valkyrie Bats Fireball Inferno Tower The Log
Inferno Tower Valkyrie
Firecracker Fireball Bats
Bats Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Firecracker Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Bats Valkyrie Inferno Tower
Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower Skeleton King
Firecracker Fireball Valkyrie
Inferno Tower Bats Firecracker Fireball Valkyrie The Log Skeleton King
Bats Valkyrie Firecracker Fireball Inferno Tower The Log Skeleton King
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Bats Firecracker Fireball The Log Skeleton King
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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