My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Witch Electro Dragon
Zap
Royal Giant Witch Sparky
Barbarian Barrel
Valkyrie Witch Sparky
The Log
Royal Giant Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Electro Dragon Sparky
Fireball
Witch Electro Dragon Sparky
Poison
Witch Electro Dragon Sparky
Lightning
Valkyrie Witch Electro Dragon Sparky
Rocket
Valkyrie Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Fireball Valkyrie Witch Electro Dragon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Fireball Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Mirror Witch Electro Dragon Sparky
Fireball
Royal Giant Mirror Sparky
Valkyrie
Witch Electro Dragon Sparky
Mirror
Fireball Royal Giant Sparky
Rage
Witch Sparky Electro Dragon
Witch
Rage Royal Giant Valkyrie
Electro Dragon
Royal Giant Valkyrie Rage Sparky
Sparky
Rage Royal Giant Fireball Valkyrie Mirror Electro Dragon

Defense Synergies 1 8

Royal Giant
Fireball
Mirror Valkyrie
Valkyrie
Fireball Mirror Witch Electro Dragon Sparky
Mirror
Fireball Valkyrie Electro Dragon Sparky
Rage
Witch
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Mirror Witch
Sparky
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon Sparky
Sparky Valkyrie Witch Electro Dragon
Witch Sparky Valkyrie Electro Dragon
Witch Sparky Valkyrie Electro Dragon
Fireball Valkyrie Sparky
Fireball Valkyrie Electro Dragon
Fireball Witch Electro Dragon
Fireball Valkyrie Electro Dragon Sparky
Witch Sparky
Valkyrie Sparky
Valkyrie Witch Fireball Electro Dragon
Fireball Witch Electro Dragon
Sparky Fireball Valkyrie Witch Electro Dragon
Fireball Valkyrie Sparky Witch Electro Dragon
Sparky
Fireball Sparky
Sparky Fireball Valkyrie Witch Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Valkyrie Witch Fireball Electro Dragon
Sparky
Valkyrie Fireball Witch Electro Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Sparky
Fireball Valkyrie Electro Dragon
Valkyrie Witch Electro Dragon Sparky
Valkyrie Fireball Sparky
Valkyrie Witch Sparky
Fireball Witch Electro Dragon
Sparky Fireball Valkyrie Witch
Valkyrie Sparky
Electro Dragon Fireball Valkyrie Witch Sparky
Witch Sparky
Valkyrie Witch Electro Dragon Sparky
Fireball Valkyrie
Fireball Valkyrie Witch Sparky
Fireball Valkyrie Witch Electro Dragon Sparky
Witch Electro Dragon Sparky Fireball Valkyrie
Valkyrie Fireball Witch Electro Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon Sparky
Fireball Electro Dragon
Fireball Electro Dragon Sparky
Fireball Valkyrie Sparky
Fireball Valkyrie Sparky
Fireball Witch Electro Dragon
Witch Sparky
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Sparky
Fireball Valkyrie Electro Dragon Sparky
Fireball Electro Dragon
Fireball Sparky
Fireball Electro Dragon
Fireball Sparky
Fireball Witch Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Sparky
Sparky
Fireball Electro Dragon Sparky
Fireball Valkyrie Witch Electro Dragon
Fireball Sparky
Fireball
Sparky
Fireball Electro Dragon
Fireball Valkyrie Witch Electro Dragon Sparky
Witch
Fireball Witch Electro Dragon Sparky
Fireball Witch Electro Dragon Sparky
Fireball Sparky
Fireball Witch Electro Dragon Sparky
Electro Dragon Fireball Witch
Fireball Sparky
Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Sparky
Fireball Sparky
Fireball Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball
Fireball Valkyrie Electro Dragon Sparky
Fireball Electro Dragon
Fireball Sparky
Electro Dragon Sparky
Electro Dragon Fireball Witch Sparky
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Sparky
Sparky
Fireball Electro Dragon Sparky

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