My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Magic Archer Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton King
Giant Snowball
Hog Rider Witch Skeleton King
Zap
Royal Giant Witch Skeleton King
Barbarian Barrel
Valkyrie Witch Magic Archer Skeleton King
The Log
Royal Giant Hog Rider Witch Skeleton King
Earthquake
Hog Rider Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Valkyrie Hog Rider Witch Magic Archer Mother Witch Skeleton King
Fireball
Hog Rider Witch Magic Archer Mother Witch Skeleton King
Poison
Witch Magic Archer Mother Witch Skeleton King
Lightning
Valkyrie Witch Magic Archer Mother Witch Skeleton King
Rocket
Valkyrie Hog Rider Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Valkyrie Hog Rider Magic Archer Mother Witch Skeleton King Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Valkyrie Hog Rider Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mother Witch Hog Rider Witch The Log Magic Archer Skeleton King
Valkyrie
Hog Rider Witch Magic Archer Mother Witch
Hog Rider
Valkyrie The Log Royal Giant Witch Magic Archer Mother Witch
Witch
Royal Giant Valkyrie Hog Rider Skeleton King
The Log
Hog Rider Royal Giant Magic Archer
Magic Archer
Royal Giant Valkyrie Hog Rider The Log Mother Witch
Mother Witch
Royal Giant Valkyrie Hog Rider Magic Archer
Skeleton King
Royal Giant Witch

Defense Synergies 0 9

Royal Giant
Valkyrie
Witch The Log Magic Archer Mother Witch
Hog Rider
Witch
Valkyrie The Log
The Log
Valkyrie Witch Magic Archer Mother Witch
Magic Archer
Valkyrie The Log Mother Witch
Mother Witch
Valkyrie The Log Magic Archer Skeleton King
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Valkyrie Witch The Log
Witch Valkyrie
Witch Valkyrie Skeleton King
Valkyrie The Log
The Log Valkyrie Magic Archer Mother Witch
Witch Magic Archer
Valkyrie The Log Magic Archer
Witch Skeleton King
Valkyrie
Valkyrie Witch Mother Witch The Log Magic Archer Skeleton King
Witch Magic Archer
Valkyrie Witch The Log
Valkyrie Witch The Log Magic Archer Skeleton King
Skeleton King
The Log
Valkyrie Witch
Valkyrie Witch The Log Magic Archer
Valkyrie Witch The Log Magic Archer Mother Witch
Valkyrie Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie The Log Magic Archer
Valkyrie Witch The Log
Valkyrie The Log
Valkyrie Witch
Mother Witch Witch Magic Archer
Valkyrie Witch
Valkyrie
Valkyrie Witch The Log Magic Archer
Witch
Valkyrie Witch
Valkyrie The Log
Valkyrie Witch Skeleton King
Valkyrie Witch Magic Archer
Witch Valkyrie The Log Magic Archer Skeleton King
Valkyrie Witch The Log Magic Archer Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Mother Witch Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie Witch The Log Magic Archer Mother Witch
The Log Magic Archer
The Log
The Log
The Log Mother Witch Valkyrie Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Witch Magic Archer Mother Witch
Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch Magic Archer
Witch Magic Archer
The Log
Valkyrie Magic Archer
The Log Magic Archer Skeleton King
Witch The Log Magic Archer Skeleton King
Witch Magic Archer
Witch The Log Magic Archer

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