My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon Little Prince
Zap
Royal Giant Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Electro Wizard Little Prince
The Log
Royal Giant Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Valkyrie Wizard Goblin Barrel Electro Wizard Inferno Dragon Little Prince
Fireball
Wizard Goblin Barrel Electro Wizard Inferno Dragon Little Prince
Poison
Wizard Electro Wizard Little Prince
Lightning
Valkyrie Wizard Electro Wizard Inferno Dragon Little Prince
Rocket
Valkyrie Wizard Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Little Prince Valkyrie Electro Wizard Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Little Prince Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Wizard The Log Electro Wizard
Valkyrie
Goblin Barrel Wizard Electro Wizard Little Prince
Wizard
Royal Giant Valkyrie
Goblin Barrel
Royal Giant Valkyrie
The Log
Royal Giant Little Prince
Electro Wizard
Royal Giant Valkyrie
Inferno Dragon
Little Prince
Valkyrie The Log

Defense Synergies 0 11

Royal Giant
Valkyrie
Wizard The Log Electro Wizard Little Prince
Wizard
Valkyrie The Log Electro Wizard
Goblin Barrel
The Log
Valkyrie Wizard Electro Wizard Inferno Dragon Little Prince
Electro Wizard
Valkyrie Wizard The Log Inferno Dragon Little Prince
Inferno Dragon
The Log Electro Wizard
Little Prince
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Inferno Dragon Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Valkyrie The Log
The Log Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Wizard Little Prince
Valkyrie The Log Electro Wizard
Inferno Dragon
Valkyrie Electro Wizard Little Prince
Valkyrie Electro Wizard Wizard The Log
Inferno Dragon Wizard Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Inferno Dragon Electro Wizard
The Log Electro Wizard Inferno Dragon
Wizard Valkyrie Electro Wizard
Valkyrie Wizard The Log Electro Wizard Little Prince
Valkyrie Wizard The Log Electro Wizard Inferno Dragon Little Prince
Electro Wizard Inferno Dragon
Valkyrie Wizard The Log Electro Wizard Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard The Log Inferno Dragon
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Inferno Dragon
Wizard Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie The Log Inferno Dragon Little Prince
Valkyrie Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Valkyrie Wizard The Log Little Prince
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Little Prince
Inferno Dragon
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard Little Prince
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Little Prince
Inferno Dragon
Wizard

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