My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Witch Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Witch
Zap
Firecracker Royal Giant Witch Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Executioner
The Log
Firecracker Royal Giant Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch Prince Executioner
Fireball
Firecracker Wizard Witch Executioner
Poison
Firecracker Wizard Witch Executioner
Lightning
Valkyrie Wizard Witch Prince Executioner
Rocket
Valkyrie Wizard Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Wizard Witch Prince Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Valkyrie Wizard Witch

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie Prince Mega Knight
Royal Giant
Firecracker Wizard Witch Executioner
Valkyrie
Prince Firecracker Wizard Witch Executioner
Wizard
Royal Giant Valkyrie Prince Mega Knight
Witch
Royal Giant Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Firecracker Wizard Witch
Executioner
Royal Giant Valkyrie Mega Knight
Mega Knight
Prince Firecracker Wizard Witch Executioner

Defense Synergies 1 12

Firecracker
Valkyrie Prince Mega Knight
Royal Giant
Valkyrie
Firecracker Wizard Witch Prince Executioner
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Firecracker Valkyrie Wizard Witch Executioner
Executioner
Valkyrie Prince Mega Knight
Mega Knight
Firecracker Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Executioner
Firecracker Valkyrie Witch Prince Executioner Mega Knight
Witch Prince Mega Knight Valkyrie Executioner
Witch Prince Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Prince Mega Knight
Firecracker Valkyrie Executioner Mega Knight
Firecracker Wizard Witch Executioner
Valkyrie Mega Knight
Witch Prince
Firecracker Valkyrie Prince Mega Knight
Valkyrie Witch Executioner Firecracker Wizard Mega Knight
Executioner Firecracker Wizard Witch
Prince Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Executioner Mega Knight Firecracker Witch Prince
Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Firecracker Valkyrie Witch Prince Executioner
Mega Knight Firecracker Valkyrie Wizard Witch Prince Executioner
Valkyrie Wizard Witch Executioner Firecracker Mega Knight
Prince
Valkyrie Wizard Mega Knight Firecracker Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Prince
Firecracker Valkyrie Wizard Prince Executioner Mega Knight
Mega Knight Valkyrie Witch Prince
Valkyrie Prince Mega Knight
Valkyrie Witch Prince Executioner Mega Knight
Firecracker Wizard Executioner Witch
Prince Valkyrie Witch
Mega Knight Valkyrie Prince
Mega Knight Firecracker Valkyrie Witch Prince
Witch
Mega Knight Valkyrie Witch Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Wizard Witch Executioner
Wizard Firecracker Valkyrie Witch Executioner Mega Knight
Witch Firecracker Valkyrie Prince Executioner
Valkyrie Executioner Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner
Firecracker Valkyrie Prince
Wizard Executioner Firecracker Valkyrie Mega Knight
Firecracker Wizard Executioner Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Prince
Firecracker Valkyrie Wizard Prince
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Prince Executioner Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Valkyrie Wizard Witch Executioner Mega Knight
Witch
Firecracker Wizard Witch Executioner
Wizard Witch Prince Mega Knight
Firecracker
Firecracker Wizard Witch Executioner
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Witch Prince
Firecracker Wizard Witch Executioner
Firecracker Valkyrie Wizard Prince Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Prince Executioner Mega Knight
Firecracker Witch
Firecracker Witch Executioner
Firecracker Witch Prince Executioner Mega Knight
Prince
Firecracker Wizard Mega Knight

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