My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Hunter Witch Executioner X-Bow Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant
Giant Snowball
Skeleton Barrel Witch
Zap
Skeleton Barrel Royal Giant Witch X-Bow
Barbarian Barrel
Skeleton Barrel Hunter Witch Executioner X-Bow Electro Wizard Magic Archer
The Log
Skeleton Barrel Royal Giant Hunter Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Hunter Witch Executioner Electro Wizard Magic Archer
Fireball
Skeleton Barrel Hunter Witch Executioner X-Bow Electro Wizard Magic Archer
Poison
Skeleton Barrel Hunter Witch Executioner X-Bow Electro Wizard Magic Archer
Lightning
Hunter Witch Executioner X-Bow Electro Wizard Magic Archer
Rocket
Hunter Witch Executioner X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Hunter Electro Wizard Magic Archer Witch Executioner Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Hunter Electro Wizard Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Witch X-Bow Magic Archer
Royal Giant
Skeleton Barrel Hunter Witch Executioner Electro Wizard Magic Archer
Hunter
Royal Giant X-Bow
Witch
Skeleton Barrel Royal Giant
Executioner
Royal Giant
X-Bow
Skeleton Barrel Hunter
Electro Wizard
Royal Giant Magic Archer
Magic Archer
Skeleton Barrel Royal Giant Electro Wizard

Defense Synergies 0 4

Skeleton Barrel
Royal Giant
Hunter
Electro Wizard
Witch
Electro Wizard
Executioner
X-Bow
Electro Wizard
Electro Wizard
Hunter Witch X-Bow Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner X-Bow Electro Wizard Magic Archer
Hunter Witch Executioner X-Bow Electro Wizard
Hunter Witch Executioner Electro Wizard
Hunter Witch Electro Wizard
X-Bow
Hunter Executioner X-Bow Electro Wizard Magic Archer
Hunter Electro Wizard Witch Executioner X-Bow Magic Archer
Skeleton Barrel X-Bow Electro Wizard Magic Archer
Hunter Witch X-Bow
Hunter Electro Wizard
Witch Executioner Electro Wizard Hunter X-Bow Magic Archer
Hunter Executioner Witch Electro Wizard Magic Archer
Hunter Witch X-Bow Electro Wizard
Executioner Hunter Witch X-Bow Electro Wizard Magic Archer
Hunter X-Bow Electro Wizard
Hunter X-Bow Electro Wizard
Hunter Witch Executioner X-Bow Electro Wizard
Hunter Witch Executioner X-Bow Electro Wizard Magic Archer
Hunter Witch Executioner Electro Wizard Magic Archer
Hunter Electro Wizard
Hunter Witch Executioner Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch X-Bow Electro Wizard
Electro Wizard Skeleton Barrel Hunter Executioner X-Bow Magic Archer
Hunter Witch Electro Wizard
Hunter X-Bow Electro Wizard
Hunter Witch Executioner
Executioner Skeleton Barrel Hunter Witch Electro Wizard Magic Archer
Hunter Witch Electro Wizard
Hunter
Electro Wizard Witch X-Bow Magic Archer
Witch
Hunter Witch
Electro Wizard
Hunter Witch Executioner
Witch Executioner Magic Archer
Witch Electro Wizard Hunter Executioner X-Bow Magic Archer
Executioner Hunter Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer X-Bow
Skeleton Barrel Executioner X-Bow Electro Wizard Magic Archer
Skeleton Barrel X-Bow Magic Archer
Skeleton Barrel
Executioner Magic Archer
Executioner Skeleton Barrel Hunter Witch Magic Archer
Witch Executioner Magic Archer
X-Bow Skeleton Barrel Hunter Executioner Magic Archer
Skeleton Barrel X-Bow
X-Bow Electro Wizard
Skeleton Barrel X-Bow Electro Wizard Magic Archer
Executioner Magic Archer
Skeleton Barrel Hunter Executioner Magic Archer
Skeleton Barrel X-Bow Magic Archer
Skeleton Barrel X-Bow Magic Archer
X-Bow Skeleton Barrel Hunter Witch Executioner Magic Archer
Magic Archer Skeleton Barrel Executioner X-Bow
Skeleton Barrel Hunter Executioner X-Bow Electro Wizard Magic Archer
Skeleton Barrel Witch X-Bow Magic Archer
X-Bow Magic Archer
X-Bow
Skeleton Barrel X-Bow
Hunter Witch Executioner Magic Archer
Witch
X-Bow Skeleton Barrel Hunter Witch Executioner Electro Wizard Magic Archer
Skeleton Barrel Witch X-Bow Magic Archer
Skeleton Barrel X-Bow Magic Archer
Hunter Witch Executioner X-Bow Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Witch
Hunter X-Bow Magic Archer
Electro Wizard Magic Archer
Magic Archer
Skeleton Barrel Electro Wizard Witch X-Bow Magic Archer
Hunter Witch Executioner Electro Wizard Magic Archer
Hunter Executioner Electro Wizard Magic Archer
Skeleton Barrel Executioner Magic Archer
Executioner
Witch Electro Wizard Magic Archer
Witch Executioner Electro Wizard Magic Archer
Skeleton Barrel Witch Executioner X-Bow Electro Wizard Magic Archer

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