My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Dragon Bowler Princess Ice Wizard Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Skeleton King
Giant Snowball
Electro Dragon Princess Skeleton King
Zap
Royal Giant Princess Bandit Skeleton King
Barbarian Barrel
Wizard Princess Ice Wizard Bandit Skeleton King
The Log
Royal Giant Princess Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Wizard Electro Dragon Bowler Princess Ice Wizard Bandit Skeleton King
Fireball
Wizard Electro Dragon Bowler Princess Ice Wizard Bandit Skeleton King
Poison
Wizard Electro Dragon Princess Ice Wizard Skeleton King
Lightning
Wizard Electro Dragon Bowler Ice Wizard Bandit Skeleton King
Rocket
Wizard Electro Dragon Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Bowler Princess Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Bandit Skeleton King Wizard Electro Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Ice Wizard Bandit Skeleton King

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Wizard Wizard Electro Dragon Bowler Princess Bandit Skeleton King
Wizard
Royal Giant Bandit
Electro Dragon
Royal Giant Bowler Ice Wizard
Bowler
Royal Giant Electro Dragon Princess Ice Wizard
Princess
Royal Giant Bowler
Ice Wizard
Royal Giant Electro Dragon Bowler Bandit
Bandit
Royal Giant Wizard Ice Wizard
Skeleton King
Royal Giant

Defense Synergies 0 12

Royal Giant
Wizard
Ice Wizard Bandit Skeleton King
Electro Dragon
Bowler Ice Wizard
Bowler
Electro Dragon Ice Wizard Bandit
Princess
Ice Wizard Bandit Skeleton King
Ice Wizard
Wizard Electro Dragon Bowler Princess Bandit Skeleton King
Bandit
Wizard Bowler Princess Ice Wizard
Skeleton King
Wizard Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Electro Dragon
Electro Dragon Ice Wizard Bandit
Bowler Electro Dragon Ice Wizard Bandit
Electro Dragon Bowler Ice Wizard Bandit Skeleton King
Bowler Princess
Bowler Electro Dragon Ice Wizard Bandit
Wizard Electro Dragon Princess Ice Wizard
Bowler Electro Dragon Bandit
Princess Ice Wizard Skeleton King
Bowler Ice Wizard Bandit
Ice Wizard Wizard Electro Dragon Bowler Princess Bandit Skeleton King
Wizard Electro Dragon Princess Ice Wizard
Bowler Wizard Electro Dragon Ice Wizard Bandit
Wizard Bowler Electro Dragon Princess Skeleton King
Bandit Skeleton King
Bowler Bandit
Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler Ice Wizard Bandit
Wizard Electro Dragon Bowler Princess Ice Wizard Bandit
Wizard Bowler Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Bandit
Bandit Wizard Electro Dragon Bowler
Bandit Electro Dragon Bowler
Bowler Bandit
Bowler Bandit
Wizard Electro Dragon Princess Ice Wizard
Bowler Ice Wizard Bandit
Electro Dragon Bandit
Electro Dragon Bowler
Bowler
Bowler Wizard Bandit Skeleton King
Wizard Electro Dragon Bowler Princess
Electro Dragon Bowler Skeleton King
Bowler Wizard Electro Dragon Princess Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon Bandit
Electro Dragon Bowler Princess Ice Wizard Bandit
Electro Dragon Bandit
Wizard Bowler
Wizard Electro Dragon Princess Ice Wizard
Wizard Bowler Princess
Wizard Electro Dragon Bowler Princess Ice Wizard
Wizard Electro Dragon Bandit
Electro Dragon Bowler
Wizard Electro Dragon Bowler Princess Bandit
Wizard Electro Dragon Princess
Bowler Princess Bandit
Electro Dragon Princess Bandit
Princess
Wizard Electro Dragon Bowler Princess Bandit
Wizard Electro Dragon Bowler Princess Bandit
Wizard Electro Dragon Bowler Princess Bandit
Wizard Electro Dragon Bowler Princess
Bowler
Wizard Princess
Bowler
Electro Dragon
Wizard Electro Dragon Bowler Princess Ice Wizard
Wizard Electro Dragon Bowler Princess Ice Wizard Bandit
Wizard Electro Dragon Bowler Princess Bandit
Bandit
Wizard Electro Dragon Princess Ice Wizard
Electro Dragon Wizard
Bowler
Wizard Electro Dragon Bandit
Electro Dragon Princess
Wizard Bowler Princess
Electro Dragon Princess Bandit
Wizard Electro Dragon Princess Ice Wizard
Wizard Electro Dragon Bowler Princess
Wizard Electro Dragon Bowler Princess Skeleton King
Electro Dragon
Electro Dragon Bowler Princess Skeleton King
Electro Dragon Princess
Electro Dragon Bowler Princess Bandit

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