My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince Executioner Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Sparky
Giant Snowball
Zap
Royal Giant Dark Prince Sparky
Barbarian Barrel
Wizard Dark Prince Executioner Magic Archer Sparky
The Log
Royal Giant Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Executioner Magic Archer Sparky
Fireball
Wizard Executioner Magic Archer Sparky
Poison
Wizard Executioner Magic Archer Sparky
Lightning
Wizard Dark Prince Executioner Magic Archer Sparky
Rocket
Wizard Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Executioner Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Magic Archer Wizard Executioner Royal Giant Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Dark Prince Magic Archer Wizard Executioner

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Wizard Dark Prince Executioner Magic Archer Sparky
Wizard
Royal Giant Dark Prince Sparky Mega Knight
Dark Prince
Royal Giant Wizard Executioner Lightning Magic Archer Sparky
Executioner
Royal Giant Dark Prince Mega Knight
Lightning
Royal Giant Dark Prince
Magic Archer
Royal Giant Dark Prince Mega Knight
Sparky
Royal Giant Wizard Dark Prince
Mega Knight
Wizard Executioner Magic Archer

Defense Synergies 0 6

Royal Giant
Wizard
Dark Prince Mega Knight
Dark Prince
Wizard Executioner Magic Archer
Executioner
Dark Prince Mega Knight
Lightning
Magic Archer
Dark Prince Mega Knight
Sparky
Mega Knight
Wizard Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Executioner Magic Archer Sparky
Sparky Dark Prince Executioner Mega Knight
Sparky Mega Knight Dark Prince Executioner Lightning
Sparky Dark Prince Mega Knight
Lightning Dark Prince Sparky Mega Knight
Dark Prince Executioner Magic Archer Mega Knight
Lightning Wizard Executioner Magic Archer
Lightning Magic Archer Sparky Mega Knight
Sparky
Dark Prince Sparky Mega Knight
Executioner Wizard Dark Prince Magic Archer Mega Knight
Executioner Wizard Magic Archer
Sparky Mega Knight Wizard Dark Prince Lightning
Wizard Executioner Sparky Mega Knight Dark Prince Magic Archer
Sparky Mega Knight
Lightning Sparky Mega Knight
Wizard Sparky Mega Knight Dark Prince Executioner
Mega Knight Wizard Dark Prince Executioner Magic Archer
Wizard Executioner Dark Prince Magic Archer Mega Knight
Sparky
Wizard Dark Prince Mega Knight Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Sparky
Wizard Executioner Lightning Magic Archer Mega Knight
Mega Knight Dark Prince Lightning Sparky
Dark Prince Lightning Mega Knight Sparky
Dark Prince Executioner Sparky Mega Knight
Wizard Executioner Magic Archer
Dark Prince Sparky Lightning
Mega Knight Dark Prince Sparky
Lightning Mega Knight Dark Prince Magic Archer Sparky
Sparky
Mega Knight Dark Prince Sparky
Lightning Mega Knight Dark Prince
Dark Prince Lightning Mega Knight Wizard Executioner Sparky
Wizard Executioner Magic Archer Sparky Mega Knight
Sparky Dark Prince Executioner Lightning Magic Archer
Executioner Mega Knight Wizard Dark Prince Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Sparky
Executioner Magic Archer
Lightning Magic Archer Sparky
Lightning Dark Prince Sparky
Wizard Executioner Dark Prince Magic Archer Sparky Mega Knight
Wizard Executioner Magic Archer
Wizard Executioner Magic Archer Sparky
Wizard Executioner Lightning Magic Archer
Wizard Lightning
Lightning Sparky
Lightning Wizard Dark Prince Magic Archer Sparky
Lightning Wizard Executioner Magic Archer
Lightning Executioner Magic Archer Sparky
Lightning Magic Archer
Lightning Magic Archer Sparky
Lightning Wizard Executioner Magic Archer Sparky
Lightning Magic Archer Wizard Executioner Sparky Mega Knight
Lightning Sparky
Lightning Sparky
Lightning Wizard Dark Prince Executioner Magic Archer Sparky Mega Knight
Lightning Wizard Magic Archer Mega Knight
Lightning Magic Archer Sparky Mega Knight
Lightning Wizard
Lightning Sparky
Lightning
Wizard Dark Prince Executioner Magic Archer Sparky Mega Knight
Wizard Executioner Lightning Magic Archer Sparky
Lightning Wizard Magic Archer Sparky Mega Knight
Lightning Magic Archer Sparky
Lightning Wizard Executioner Magic Archer Sparky
Lightning Wizard
Lightning Sparky
Lightning Wizard Magic Archer Sparky Mega Knight
Lightning Magic Archer Sparky
Sparky Mega Knight
Wizard Lightning Magic Archer Sparky
Lightning Dark Prince Magic Archer
Lightning Wizard Executioner Magic Archer
Lightning Wizard Dark Prince Executioner Magic Archer Sparky Mega Knight
Wizard Executioner Lightning Magic Archer
Lightning Sparky
Dark Prince Executioner Sparky Mega Knight
Lightning Magic Archer Sparky
Executioner Lightning Magic Archer
Lightning Dark Prince Executioner Magic Archer Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: