My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Balloon Electro Dragon Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Balloon Electro Dragon
Zap
Royal Giant Balloon Goblin Giant
Barbarian Barrel
Wizard Hunter
The Log
Royal Giant Hunter
Earthquake
Arrows
Royal Delivery
Wizard Hunter Balloon Electro Dragon P.E.K.K.A
Fireball
Wizard Hunter Balloon Electro Dragon
Poison
Wizard Hunter Balloon Electro Dragon
Lightning
Wizard Hunter Balloon Electro Dragon Goblinstein
Rocket
Wizard Hunter Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hunter Wizard Balloon Electro Dragon Goblinstein Royal Giant Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Hunter Wizard Balloon Electro Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Wizard Electro Dragon
Wizard
Royal Giant Balloon Goblin Giant P.E.K.K.A
Hunter
Royal Giant Balloon Goblin Giant P.E.K.K.A
Balloon
Wizard Hunter Electro Dragon Goblin Giant
Electro Dragon
Royal Giant Balloon Goblin Giant P.E.K.K.A
Goblin Giant
Wizard Hunter Balloon Electro Dragon
P.E.K.K.A
Wizard Hunter Electro Dragon
Goblinstein

Defense Synergies 0 2

Royal Giant
Wizard
P.E.K.K.A
Hunter
P.E.K.K.A
Balloon
Electro Dragon
Goblin Giant
P.E.K.K.A
Wizard Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Goblin Giant
Hunter P.E.K.K.A Electro Dragon
Hunter P.E.K.K.A Electro Dragon
Hunter P.E.K.K.A Electro Dragon
P.E.K.K.A
Hunter Electro Dragon
Hunter Wizard Electro Dragon
Electro Dragon Goblin Giant P.E.K.K.A
Hunter P.E.K.K.A
Hunter
Wizard Hunter Electro Dragon Goblin Giant
Hunter Wizard Electro Dragon
Hunter P.E.K.K.A Wizard Electro Dragon
Wizard Hunter Electro Dragon P.E.K.K.A
P.E.K.K.A Hunter
Hunter P.E.K.K.A
Wizard Hunter Electro Dragon P.E.K.K.A
Wizard Hunter Electro Dragon
Wizard Hunter Electro Dragon
P.E.K.K.A Hunter
Wizard Hunter Electro Dragon Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard Hunter Electro Dragon
P.E.K.K.A Hunter Electro Dragon Goblin Giant
Hunter P.E.K.K.A Goblin Giant
P.E.K.K.A Hunter Goblin Giant
Wizard Hunter Electro Dragon Goblin Giant
P.E.K.K.A Hunter Goblin Giant
P.E.K.K.A Hunter Goblin Giant
Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Giant
P.E.K.K.A Hunter Electro Dragon
P.E.K.K.A Goblin Giant
P.E.K.K.A Wizard Hunter Goblin Giant
Wizard Electro Dragon
Electro Dragon Hunter Goblin Giant P.E.K.K.A
Wizard Hunter Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon Goblin Giant
Wizard
Wizard Hunter Electro Dragon Goblin Giant
Wizard
Wizard Hunter Electro Dragon
Wizard Electro Dragon
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Hunter
Electro Dragon
Wizard Hunter Electro Dragon
Wizard Electro Dragon
Wizard Hunter Electro Dragon
Wizard Electro Dragon
Wizard
Electro Dragon
Wizard Hunter Electro Dragon
Wizard Hunter Electro Dragon
Wizard Electro Dragon
Wizard Hunter Electro Dragon
Electro Dragon Wizard
Wizard Hunter Electro Dragon
Electro Dragon
P.E.K.K.A
Wizard
Electro Dragon
Wizard Hunter Electro Dragon
Wizard Hunter Electro Dragon
Wizard Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon
Electro Dragon
Electro Dragon Goblin Giant
P.E.K.K.A
Wizard Electro Dragon

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