My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Royal Giant Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Guards
The Log
Royal Giant Goblin Barrel Guards
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Wizard Goblin Barrel Guards P.E.K.K.A
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Inferno Tower Wizard Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Guards Inferno Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Wizard Guards The Log
Inferno Tower
Wizard
Royal Giant P.E.K.K.A Mega Knight
Goblin Barrel
Royal Giant Guards P.E.K.K.A Mega Knight
Guards
Royal Giant Goblin Barrel The Log
P.E.K.K.A
Wizard Goblin Barrel The Log
The Log
Royal Giant Guards P.E.K.K.A Mega Knight
Mega Knight
Wizard Goblin Barrel The Log

Defense Synergies 3 7

Royal Giant
Inferno Tower
Guards The Log Mega Knight
Wizard
Guards P.E.K.K.A The Log Mega Knight
Goblin Barrel
Guards
Inferno Tower Wizard The Log
P.E.K.K.A
The Log Wizard
The Log
Inferno Tower P.E.K.K.A Wizard Guards Mega Knight
Mega Knight
Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A The Log Mega Knight
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Guards Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Guards Mega Knight
Inferno Tower Wizard
Inferno Tower P.E.K.K.A The Log Mega Knight
Inferno Tower P.E.K.K.A
Guards Inferno Tower Mega Knight
Guards Wizard The Log Mega Knight
Inferno Tower Wizard
Inferno Tower P.E.K.K.A Mega Knight Wizard Guards The Log
Wizard Mega Knight Guards P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Inferno Tower P.E.K.K.A
Mega Knight Wizard Guards The Log
Wizard The Log Guards Mega Knight
P.E.K.K.A Inferno Tower
Wizard Mega Knight Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower P.E.K.K.A
Wizard The Log Mega Knight
Guards P.E.K.K.A Mega Knight Inferno Tower The Log
Guards P.E.K.K.A Mega Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Guards Mega Knight
Wizard
Guards P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Mega Knight Inferno Tower Guards
P.E.K.K.A Mega Knight Guards The Log
P.E.K.K.A Mega Knight Inferno Tower Wizard Guards
Wizard Mega Knight
Inferno Tower Guards P.E.K.K.A The Log
Mega Knight Inferno Tower Wizard P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Guards
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard Guards
Wizard The Log Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Guards
Wizard
The Log
Wizard Mega Knight
The Log Wizard
P.E.K.K.A Mega Knight
Guards The Log
The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: