My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Sparky
Giant Snowball
Dart Goblin
Zap
Firecracker Royal Giant Dart Goblin Sparky
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Wizard Sparky
The Log
Firecracker Royal Giant Dart Goblin Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Elixir Golem Wizard Sparky
Fireball
Firecracker Dart Goblin Elixir Golem Wizard Sparky
Poison
Firecracker Dart Goblin Elixir Golem Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Poison Wizard Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Elixir Golem Poison

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Dart Goblin Sparky Mega Knight
Royal Giant
Firecracker Dart Goblin Poison Wizard Sparky
Dart Goblin
Royal Giant Firecracker Elixir Golem Sparky Mega Knight
Elixir Golem
Firecracker Poison Dart Goblin Wizard Sparky
Wizard
Royal Giant Elixir Golem Sparky Mega Knight
Poison
Royal Giant Elixir Golem Mega Knight
Sparky
Firecracker Royal Giant Dart Goblin Elixir Golem Wizard
Mega Knight
Firecracker Dart Goblin Wizard Poison

Defense Synergies 0 6

Firecracker
Dart Goblin Mega Knight
Royal Giant
Dart Goblin
Firecracker Mega Knight
Elixir Golem
Wizard
Mega Knight
Poison
Sparky Mega Knight
Sparky
Poison
Mega Knight
Firecracker Dart Goblin Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard Sparky
Sparky Firecracker Dart Goblin Mega Knight
Sparky Mega Knight Dart Goblin
Sparky Firecracker Dart Goblin Mega Knight
Firecracker Poison Sparky Mega Knight
Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker Wizard Poison
Dart Goblin Poison Sparky Mega Knight
Sparky
Firecracker Dart Goblin Sparky Mega Knight
Dart Goblin Poison Firecracker Wizard Mega Knight
Firecracker Dart Goblin Wizard Poison
Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Firecracker Dart Goblin Poison
Sparky Mega Knight
Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Poison
Mega Knight Firecracker Dart Goblin Wizard
Wizard Poison Firecracker Dart Goblin Mega Knight
Sparky Dart Goblin
Wizard Mega Knight Firecracker Dart Goblin Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Poison Firecracker Wizard Mega Knight
Mega Knight Sparky
Mega Knight Sparky
Sparky Mega Knight
Firecracker Wizard Poison Dart Goblin
Sparky Dart Goblin
Mega Knight Sparky
Mega Knight Firecracker Poison Sparky
Dart Goblin Sparky
Mega Knight Dart Goblin Sparky
Mega Knight Poison
Mega Knight Wizard Sparky
Wizard Firecracker Dart Goblin Sparky Mega Knight
Sparky Firecracker Dart Goblin Poison
Poison Mega Knight Firecracker Dart Goblin Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Dart Goblin Sparky
Firecracker Poison Dart Goblin
Dart Goblin Poison Sparky
Firecracker Dart Goblin Poison Sparky
Wizard Poison Firecracker Sparky Mega Knight
Firecracker Wizard Poison Dart Goblin
Firecracker Dart Goblin Wizard Poison Sparky
Poison Firecracker Dart Goblin Wizard
Poison Firecracker Dart Goblin Wizard
Poison Sparky
Firecracker Poison Dart Goblin Wizard Sparky
Poison Firecracker Dart Goblin Wizard
Poison Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison Sparky
Firecracker Dart Goblin Wizard Poison Sparky
Firecracker Dart Goblin Wizard Poison Sparky Mega Knight
Poison Sparky
Sparky
Firecracker Dart Goblin Wizard Poison Sparky Mega Knight
Firecracker Dart Goblin Wizard Poison Mega Knight
Poison Sparky Mega Knight
Wizard Poison
Sparky
Poison
Firecracker Poison Wizard Sparky Mega Knight
Firecracker Poison Dart Goblin Wizard Sparky
Wizard Poison Sparky Mega Knight
Poison Firecracker Dart Goblin Sparky
Poison Firecracker Dart Goblin Wizard Sparky
Firecracker Dart Goblin Wizard Poison
Sparky
Poison Dart Goblin Wizard Sparky Mega Knight
Firecracker Poison Sparky
Sparky Mega Knight
Firecracker Wizard Poison Sparky
Dart Goblin
Poison Firecracker Dart Goblin Wizard
Poison Firecracker Dart Goblin Wizard Sparky Mega Knight
Firecracker Dart Goblin Wizard Poison
Poison Sparky
Firecracker Dart Goblin Sparky Mega Knight
Firecracker Dart Goblin Poison Sparky
Firecracker Dart Goblin Poison
Poison Firecracker Dart Goblin Sparky Mega Knight
Sparky
Firecracker Dart Goblin Wizard Sparky Mega Knight

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