My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Guards Goblin Drill
Giant Snowball
Goblin Gang Guards Goblin Drill
Zap
Goblin Gang Royal Giant Guards Goblin Drill
Barbarian Barrel
Goblin Gang Wizard Guards Goblin Drill
The Log
Goblin Gang Royal Giant Guards Goblin Drill
Earthquake
Goblin Gang Guards Goblin Drill
Arrows
Goblin Gang Guards Goblin Drill
Royal Delivery
Goblin Gang Wizard Guards Goblin Drill
Fireball
Goblin Gang Wizard Goblin Drill
Poison
Goblin Gang Wizard Guards Goblin Drill
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Guards Void Goblin Drill Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Guards Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Goblin Drill
Royal Giant
Goblin Gang Wizard Guards Void
Wizard
Royal Giant Rage Mega Knight
Rage
Wizard
Guards
Royal Giant
Void
Royal Giant
Goblin Drill
Goblin Gang Mega Knight
Mega Knight
Wizard Goblin Drill

Defense Synergies 0 5

Goblin Gang
Guards Goblin Drill
Royal Giant
Wizard
Guards Mega Knight
Rage
Guards
Goblin Gang Wizard Goblin Drill
Void
Goblin Drill
Goblin Gang Guards
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Goblin Gang Goblin Drill Mega Knight
Goblin Gang Mega Knight Void Goblin Drill
Goblin Gang Guards Goblin Drill Mega Knight
Mega Knight
Goblin Gang Guards Mega Knight
Goblin Gang Wizard Void
Void Mega Knight
Goblin Gang Goblin Drill
Goblin Gang Guards Mega Knight
Goblin Gang Guards Wizard Goblin Drill Mega Knight
Goblin Gang Wizard
Goblin Drill Mega Knight Goblin Gang Wizard Guards
Wizard Mega Knight Goblin Gang Guards Goblin Drill
Goblin Gang Goblin Drill Mega Knight
Goblin Gang Goblin Drill Mega Knight
Wizard Mega Knight Goblin Gang Goblin Drill
Mega Knight Goblin Gang Wizard Guards Goblin Drill
Wizard Goblin Drill Guards Mega Knight
Goblin Drill
Goblin Gang Wizard Mega Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Void
Void Goblin Gang Wizard Mega Knight
Goblin Gang Guards Mega Knight
Goblin Gang Guards Mega Knight
Goblin Gang Guards Goblin Drill Mega Knight
Wizard Goblin Gang
Goblin Gang Guards Void
Mega Knight
Void Mega Knight
Goblin Gang Guards Goblin Drill
Mega Knight Guards
Mega Knight Guards Void
Mega Knight Goblin Gang Wizard Guards
Wizard Mega Knight
Goblin Gang Guards Goblin Drill
Mega Knight Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Goblin Drill
Void
Void Goblin Drill
Guards Void
Wizard Mega Knight
Wizard
Wizard
Wizard
Void Wizard
Goblin Gang Guards Void
Void Wizard
Void Wizard
Void
Void
Wizard Goblin Drill
Wizard Mega Knight
Void Wizard Mega Knight
Wizard Void Mega Knight
Void Mega Knight
Wizard Void
Void
Void Goblin Drill
Wizard Mega Knight
Void Wizard
Void Wizard Mega Knight
Void
Wizard Void
Wizard Guards Void
Void
Void Wizard Mega Knight
Void
Mega Knight
Wizard
Goblin Gang Guards Void
Wizard
Void Goblin Gang Wizard Mega Knight
Wizard
Void
Mega Knight
Goblin Gang Guards
Void
Void Mega Knight
Wizard Void Mega Knight
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: